“…while building this attraction I also wanted to change the usual one-sided relation – a situation where the body is overwhelmed by physical impressions but the machine itself remains indifferent, inattentive for what the body goes through. Neurotransmitter 3000 should therefore be more intimate, more reciprocal. That’s why I’ve developed a system to control the machine with biometric data. Using sensors, attached to the body of the passenger – measuring his heart rate, muscle tension, body temperature and orientation and gravity – the data is translated into variations in motion. And so, man and machine intensify their bond. They re-meet in a shared interspace, where human responsiveness becomes the input for a bionic conversation.”
https://danieldebruin.com/neurotransmitter-3000
Its a good idea but unfortunately couldn’t work on a rollercoasters, which is my thing. Or could it? For example everyones hand up in the air means what? The ride goes faster? How on earth does work? How meaningful would this be if you could actually do this?
Its one of the research questions we attempted to explore in the living room of the future. How can you combine different peoples personal data to construct a experience which is meaningful and not simply a medium of it all.
Everyone is talking about Black Mirror Bandersnatch, and to be fair after watching 5hrs 13mins of it seeing every version/variation. Its quite something. But even before it launched there were problems.
Creator Charlie Brooker told The New York Times that he won’t be making more interactive episodes of the Netflix series – so no more difficult cereal choices in the future. Asked what advice he had for anyone attempting to make interactive TV, Brooker added: “Run away. It’s harder than you think.”
I wonder if Bandersnatch will ultimately cause people to avoid IDNs (Interactive Digital Narratives) or adaptive narratives. It would be a real shame if it did but as Tom says in reply to my thoughts earlier today
Charlie Brooker rules out making more interactive Black Mirror episodes after Bandersnatchhttps://t.co/CmP551wuXD
I was worried this would happen, did Netflix scorch the interactive digital narrative genre? Feel a blog coming…
or because Bandersnatch’s marriage of form and content is a one-off, and won’t work with a structure outside of a retro-games/meta-connected format? (same, blog percolating…)
I do wonder if Netflix has slightly done some damage by doing something so extreme? Something of a firework which everyone saw and caused a fire as it rained on peoples head?
As though each generation (re)discovers 'interactive TV', has a go, realises it doesn't work/isn't affordable at scale/doesn't deliver narrative, packs it away on the top shelf of the filing cabinet along with the christmas decos and that bottle of malibu from the summer party…
Maybe James is right along with Tom? Explicit Interactive Digital Narratives has been done to death. You only have to look at the stuff Marian was doing in the mid- late 2000s with shapeshifting media.
I can predict in a year or so time, people will have forgotten Bandersnatch (packed away on a top shelf as James says) but this isn’t good news for all those other productions and experiments which may not be as smart but genuine a pleasure to be part of.
Would funding for IDN dry or boom because of Bandersnatch? Hard to tell at this stage.
What I would like from Netflix is some data/numbers on repeat viewings, paths people take, etc. If I was writing a paper, this would be a good experiment to be in on.
You might have noticed less blogging from me recently. Theres a number of reasons mainly to do with being on holiday in Portugal & Spain. But also I’m working on the living room of the future project. Something I highly recommend you should sign up to experience.
I hinted at Perceptive Podcasting previously in a post about being busy. I have finally come out of that busy period and am UK bound as my passport is due to expire.
Just before the busy period, I drafted a post about Perceptive Podcasting and why it’s not simply another unique project. It went up on the BBC R&D blog recently which is wonderful because I can point to that rather than the other way around.
Since we first launched the Perceptive Radio v1 in 2013 as a concept of what Perceptive Media (implicit interaction from sensors & data, adapting media objects) could become; the radio’s have always been a framework to explore further into adaptive object based media experiences. But we have always acknowledged the growing power of the smartphone and how it could be the container for so much more.
Even when we created the Perceptive Radio v2 with Lancaster University and Mudlark, it was modeled around an android phone and extending the sensors. The possibilities of IOT Storytelling with object based media was deep in my mind, along with research questions.
Of course I’ve started a few podcasts myself (recently Techgrumps and Lovegrumps) and love the fact it’s quite easy to get started and it can feel quite personal. I also found the diversity of podcasting quite interesting for example I’ve been listening to the guilty feminist, friends like us and risk, for quite sometime and find them fascinating every time.
Why a client for podcasts?
In 2017, you are seeing more webservices hosting podcasts like stitcher, (heck even Spotify is hosting some). At the server-side there is a lot you can do like dynamically change adverts, geo-fence media, etc. 60db are one such service doing nice things with podcasts but they are limited in what they can do, as they said in a comment on a similar post. But doing this all server-side is a pain, and tends to break the podcast idea of download-able audio (even if you have 4g everywhere), it feels more like the radio model of tuning in.
Imagine if you could do the server-side type of processing but on the actual device and even unlock the pools of sensor/data with the users consent? And imagine if the creators could use this in storytelling too!
Its Personal, Dynamic and Responsive without being creepy or infringing personal liberties, It adaptives to changes in context in real time. It dances with Interactivity and we are also exploring the value and feasibility of object based media approaches for engaging with audience. We believe that this offers the key to creating increasingly Immersive media experiences as it gives more story possibilities to the writer/director/producer. But also provides levels of tailored accessibility we have yet to imagine.
So many possibilities and its made in a very open way to encourage others to try making content in a object based way too.
Could be incredible and terrifying for perceptive media, but alas the best technology always sits right on the fence, waiting for someone to drag it one direction or another?
I already wrote about TOA Berlin and the different satellite events I also took part in. I remember how tired I was getting to Berlin late and then being on stage early doors with the multiple changes on public transport, I should have just taken a cab really.
No idea what was up with my voice, but it certainly sounds a little odd.
Anyhow lots of interesting ideas were bunched into the slide deck, and certainly caused a number of long conversations afterwards.
This is adapted from the BBC R&D blog post, but I felt it was important enough to repost on my own blog.
Object-based media (OBM) is something that BBC R&D has been working on for quite some-time. OBM underpins many media experiences including the one I keep banging on about, perceptive media.
I’ve spoken to thousands of producers, creators and developers across Europe about object-based work and the experiences. Through those discussions it’s become clear that people have many questions, there has been confusion about what OBM is, and other people would like to know how to get involved themselves.
So because of this… BBC R&D started a community of practice because we really do believe “Someday all content will be made this way.”
A community of practice brings together people and companies who are already working in the adaptive narrative field. BBC R&D do believe that the object-based approach is the key to content creation of the future, one which uses the attributes of the internet to let us all make more personal, interactive, responsive content and by learning together we can turn it into something which powers media beyond the scope of the BBC.
There are three big aims for the community of practice…
Awareness: Seek out people and organisations already interested in or working on adaptive narratives through talks, workshops and conferences
Advocacy: demonstrating best practice in our work and methods as we explore object-based media and connecting people through networks like the Storytellers United slack channel and helping share perspectives and knowledge..
Access: Early access to emerging software tools, to trial and shape the new technology together.
These aims are hugely important for the success and progress of object-based media.
As a start, we’re running a few events around the UK, because conferences are great but sometimes you just want to ask questions to someone and get a better sense of what and why. Our current plan is linked on the BBC R&D post which is being update by myself everytime a new event is made live.
I’m back at the Quantified self conference and it’s been a few years since due to scheduling and other conflicts. It’s actually been a while since I talked about the Quantified self mainly because I feel it’s so mainstream now, few people even know what it is, although they use things like Strava, fitbits, etc.
The line up for the Quantified self confidence is looking very good and there’s plenty of good sessions for almost every palette and I’ll be heading up this session while at the conference.
Using Your Data To Influence Your Environment
With home automation tools, it is now possible for your personal data to influence your environment. Soon, your personal data could be used to influence how a movie is shown to you! Let’s talk about the implications and ethics of data being used this way.
Its basically centered around the notion our presence effects the world around us. Directly linking Perceptive media and the Quantified self together. Of course I’m hoping to tease out some of the complexity of data ethics with people who full understand this and have skin in the game as such.
When I first heard about 60dB, I thought great someones finally made a object based podcasting client.
60dB brings you today’s best short audio stories – news, sports, entertainment, business and technology, all personalized for you.
Unfortunately I was wrong.
Its a bit like stitcher which is well loved by some people.s
It does seem to pick and play news stories. But the sources are specially crafted (ready for syndication like this) rather than the client processing the audio and picking out the parts most relevant to your listening preferences.
Its understandable because to do this you would need well thought-out metadata created by the original author/production. Without it you can’t have objects, without objects you are reliant on serious processing of the audio to build the metadata which the player can use (that or some serious computational power).
I had heard and thought it was a logical move for Google Play’s podcasting support would include some kind of basic automated metadata/transcript but it never happened. Another missed opportunity to show off the power of google and make themselves a essential part of the podcasting landscape, like how Apple did with itunes.
Seems like a great opportunity for some enterprising startup, specially since podcasting might save the world. Dare I say it again, perceptive podcasts could be incredible for all the reasons podcasting originally captured peoples attention.
I’ll be personally interested to see how far down the perceptive media (or as I use to call it intrusive TV) route they go? Also be interested to see if they use the chance to educate the public about data ethics and the value of data like the science museum have done.