We have come a long long way…
I found data usage quite surprising…
When playing Stadia on my Windows PC through the Chrome browser at 720p, Stadia used between 12 and 20Mbps. In contrast, a Netflix stream used about the same amount, but Netflix can buffer content to stop streaming constantly. Because Stadia is always pulling data and can’t buffer, it will use a lot more data.
You could technically use Stadia connected to a mobile hotspot, but I’d strongly advise against it if you have a limited data plan. Playing Stadia at 720p used about 7GB per hour.
Don’t expect to be playing Stadia at your local coffee shop without some comments or a lot of lag. I wonder if most of the cheap routers can sustain bandwidth like that anyway?
I thoughts it was about time I formalised this challenge a bit.
For a long while people have asked what is a cubicgarden? I have smiled and never let on. Then it got to a point years ago while in London when I said if someone can work it out I would buy them dinner (not anywhere stupidly expensive but a nice dinner in a good restaurant). However, if they lose the challenge they have to buy me dinner.
People have a year to work it out or forfeit a dinner with me.
I give out a couple clues which are…
- Its something from the 80’s or 90’s
- Its/they are in a game
If someone can name the game (not even find the actual cubicgarden) I would finally post the solution on my blog for all. I won’t accept auto-generated lists of games from the 80’s and 90’s, just in-case you were thinking being smart.
Its interesting that no search engine can find it or work out what it may be… Machine learning wouldn’t have a chance without intimate knowledge of me and my background.
So far a few people have taken up the challenge including Jon but failed to name that game. Maybe it should be something to put in my will?
I do find the whole escape room thing a little odd, mainly because when I first heard about it I thought of something more like the movie Cube (less cube 2 and cube 0) . The reality is far less dangerous of course, but they also lack the lateral thinking which more excites me. Maybe this is why I find The Cube (how ironic) a little more interesting in this regards?
The Crystal maze is pretty much a series of escape rooms dressed up – let’s be honest! Due to the cult popularity and the mad rush for escape room experiences; its back without Richard O’Brian of course.
Someone at ARGnet has wrote a piece analysing the rise of the escape room. It doesn’t go into much detail but an interesting short read regardless. I find it interesting how big the craze of escape rooms has moved and so quickly. I was listening to some people in Tallinn, Estonia talking about an escape room in the airport which prompted me to write my thoughts.
I’d love to see something more like Exam.
The final candidates for a highly desirable corporate job are locked together in an exam room and given a test so simple and confusing that tension begins to unravel.
More lateral and freeform. I’d also like to see people given roles (like Werewolf I guess, heck you could pay more to be the stodge?) to make things really interesting. Yes you could include stooges too.
Escape rooms currently feel too formulaic and logical, a bit like some of the less interesting Alternative Reality games which drag you from task to task rather than responding and giving you lots of space to think. I think there is a lot to learn from ARGs and maybe, who knows I’ll be raving about one…
Alton Towers is to open what it claims is the world’s first rollercoaster that combines a physical ride with virtual reality, giving passengers a “customised journey into space” via headsets that use groundbreaking technology.
The ride, called Galactica, will launch in April and is the first major new ride at the Staffordshire theme park since 16 people were injured, including five seriously, in a rollercoaster crash last June.
I feel if they had added another coaster I might have been more interested but right now, it feels like a compromise. Heck if they had added VR to one time Th13teen, that would have made more sense.
Guess my Alton Towers pass still sits waiting for me to pick it up.
The game works like this…
- Everybody sits in a circle with their mobile phones. One player (the loser from the last round) picks a film from imdb.com. announces the film title and year to the circle.
- Everybody else types the predicted imdb rating of the film announced into their calculator app or write it down on paper.
- Once everybody (except the player who announced the film) is done, rating predictions are revealed to everybody around the group
- Highest and lowest are noted and the player who announced the film reads out the actual imdb rating.
- The player with the furthest rating from the imdb rating loses and needs to drink a shot of vodka. The loosing player then goes on to pick the next film in the next round.
- Cheating by looking up the imdb rating is punishable by a double shot of vodka.
- Players can challenge the player who announced the film title if its too obscure. That player must read out a description and the top actors in the film. If nobody recognises the top actors, another film must be picked.
- If there is a draw of any kind, the players in the draw have to guess the rating of a sequel or prequel. If there is no such thing, a related film must be found.
- While people choose their rating, the film picker can read out the first public review, a quote or piece of trivia. Film covers can be shown of theme music played.
- Vodka can be substituted for any other spirit or any other forfeit
Since I made werewolf cards way back when… I kept meaning to finish the set by ordering the rest of the pack.
Well finally after about a year, I ordered the rest and made them on Moo.com again. I got the feeling Moo might actually be phasing out their make your own feature, but thanks to Moo’s help and some URL hacking, I got it up again.
The complete pack splits down to two packs of…
- 5 Witches
- 5 Shape shifters
- 5 Revivers
- 5 Oracles
- 5 Mediums
- 5 Psychiatrists
- 9 Hunters
- 5 Cupids
- 4 Healers
- 4 Seers
- 8 Werewolves
- 37 Villagers
- 3 Invalids
So in any game each pack can hold roughly (based on 1 werewolf per 4-6 villagers) 40 villagers and a whole bunch of special roles. To be fair the biggest game I’ve ever moderated has been 48 people in BarCampBlackpool and that was insane. One pack should give plenty of scope for interesting games and fun times.
Some of you may ask, wheres the little girl? I say to hell with the little girl… (smile)
I know the art work on the cards isn’t beautiful or creative as other werewolf projects such as Leeds Werewolf master Martyn. But there small simple to understand and easily carry-able in my laptop bag.
Short video clip exemplifying the power of browser based games for virality and instant play. Oh, and yes the game is on HTML5 with no plug-ins or download. Powered by the Goo Engine.
To be honest first time I saw the Goo technologies experiment, I thought it was Google trying to one up Mozilla. Right as the Mozilla Fest is on in London (which I couldn’t attend due to a family funeral).
Goo Engine® is the HTML5 and WebGL based 3D engine capable of powering the next generation of interactive web content. Using Goo Engine enables you to incorporate rich 3D content into your existing website without the need for special browser plugins or software downloads.
It looks impressive and if the editor is as simple to make this stuff, well who knows? Could be great in the right hands, specially hands with lots of time like young people
A number of things got me thinking as I queued 18 times for Stealth, 10 times for the Swarm (forward and backwards), 3 times for Nemesis Inferno and once on Saw the ride (don’t think my head could hand the banging nature – not impressed! Gerstelauer could learn something from Bolliger & Mabillard). I adored Stealth even though I had butterflies in my gut about the height of the top beforehand. I remember seeing a board years ago when I last went to Thorpe Park talking about a new ride, shows how long ago since I had returned.
Although I fell in love with Stealth, I was also very impressed with the swarm.
Not only was it a great ride but flexible enough to have a number of options including riding it backwards! Which I did 5 times and I can only describe it as being dragged by a tentacle monster attached to your waist backwards. You can hardly feel the over shoulder constraint and it just feels amazing being dragged along with your arms and legs naturally dragging along.
The swarm is one of the modern coasters which has been properly thought out. Ironically (ironic because Alton Towers has bags of land but seems to always tightly pack rides and London land is expensive) because Thorpe park have loads of empty space it could build a complete site with waterways, over turned police vans, busted fire engines, etc. The whole thing is really well themed. Nemesis and Oblivion were early on this front but in Swarm has given it a super modern and very London overview.
While waiting in the queue theres a news report about a national emergency spawning from Thorpe Park. After spending much time in the queue waiting for my forward and backwards adventures in space. I started to notice the same video parts coming up again and again. Don’t get me wrong I expect there might be about 30mins of footage on a loop, which is much more than any other theme park I’ve been to.
But I started thinking what a great chance to do something Perceptive. The ride should react and change to the people waiting, how long their waiting, whos waiting, etc.
Can you imagine what would happen if you conversations were used in the queue experience? Tweets, photos, the lot were included and manipulated to fit the theme. Now thats an idea I may have to take forward…
I was also interested in Thorpe parks teaming up with Ministry of Sound, which seems to bring it closer to the concept of a Rave than you can make up. The whole site was blasting out dance music and I got to say I quite liked it. Not only that, in the line for the Swarm, they were handing out wireless headsets for the queuing. The headsets had volume and a switch for off, channel a and channel b. Channel A was generally MoS dance music and channel b more 60s and 70s disco. Each headset seemed to have a number of sponsors including O2.
Although I thought it was a nice idea, I was a little miffed with having to wear one in a queue of 2mins later in the day. I was literally walking to the entrance being handed a headset and walking through the queue system and then giving them back up before getting on the ride. I imagine in a much larger queue it could be rife for abuse/fun with Perceptive Media…
So who do I need to get in touch with about this idea?
Arg’s or Alternative Reality Games, are really interesting and form a very tight and rich experience for thsoe who play them. But the mass adoption has stalled and tailed off as creators go for something more simple and easier to craft aka Transmedia.
So what happened? Is the genre dead before it really got going?
Well I saw a really interesting post on ARGN (alternative reality gaming network) written by friend Adrian Hon of SixtoStart. When ever I see him (usually at conferences) he likes to quiz me about what the BBC is doing regarding taking storytelling forward. And I like to question him about moving away from ARGs.
My feeling is there is much more potential/fuel and in the ARG genre and it will come back in another form. But I do share a lot of the points Adrian identifies in the post…
Most companies in the business now disavow the term ‘ARG’, preferring the trendier but frequently reviled and frustratingly vague term ‘transmedia’. In that context, it’s not surprising that people are happy to say “ARGs are dead” because it helps distinguish themselves from the old-and-busted crowd.
I can agree with that… I mentioned ARG at the recent Transmedia London festival and it was really interesting to see peoples faces from a panel member. Some were confused and some were shaking their heads disproving. When I was asked what transmedia is to me, I said something about it not being about screens but surrounding the person(s) with an immersive story. Like a ARG I would argue…
But for everything I like about ARG’s there is some serious problems and things which need to be ironed out. Adrian does a really good job covering the main ones…
1) Increase accessibility. People remain genuinely intrigued by ARGs, but they’re put off by the comparatively massive level of time commitment required to get involved. Yes, people will happily spend dozens of hours watching TV or playing video games, but those require less attention and crucially, they have a much quicker payoff. A good game or TV show will have me hooked in the first five seconds, and I know that I’ll have fun even if I just stay for 30 minutes. ARGs need to be more transparent and more accessible. If that means the end of ‘TINAG’, so be it.
Yes the best ones are when you can dip back in and help out, then take a less detailed role. I cant stand the chase element of ARGs. This is something I expressed with Larkin-about‘s ARG when I first met them. The best ARG’s have many layers just like great films. For example Donnie Darko you can watch and just enjoy the 80’s style highschool fun but theres a layer underneath which is about something much darker. Too many ARGs are like a Micheal Bay film or even something too deep and meaningful.
2) Make money. No-one is going to take ARGs seriously as a creative or commercial venture if they can’t get players to cough up cash. There’s absolutely a place for ad-funded or sponsored content, but good quality movies and TV shows still find millions of happy viewers willing to buy tickets and DVDs. Why not ARGs? Focus on the platforms where people have demonstrated a willingness to pay, like on iOS, Android, and Facebook, and learn from the successes of other apps. There isn’t much separating The Room – an incredible blockbuster iPad puzzle game – from being a full-blown ARG (the same applies for Zombies, Run!).
Although I don’t know too much about this side, he’s right. They need to be sustainable, be that with funding, adverting or paid for by the audience. Too many are made to flip and sell or made to be a one off. This leads to scummy people entering trying to cash in on the genre, like SEO and social media. All these one off’s pollute the work of others and make it even more difficult to be taken seriously.
3) Take the best and discard the rest. How can you replicate the immersive sensation of a good ARG at a low cost? Do you really need to have video, or can you just use audio? Do most people really enjoy decrypting hexadecimal strings, or are there more compelling challenges you can provide? Can you fake the experience of calling up real phone numbers or writing to real email addresses?
Absolutely too many copy cats… Another phone drop, another treasure hunt, yawn… seriously. Its lazy and boring. Innovate and push away from whats known. Its like when Perplexcity’s purple treasure hunt ended in a character from the group jumping into a helicopter. Mind blowing but how can you better that? Think! Creativity and think about the audience/participations not your own ego.
4) Think about scale. Almost all ARGs are live and cannot be easily replayed after the fact. That makes it difficult to make money, especially if you don’t have a big following. Imagine if Angry Birds or Farmville were only playable from April to June 2010; that’s what ARGs are like, and it’s mad. If you are going to run a live ARG, be sure to keep your costs down and charge players an appropriate amount for the privilege of getting personal interaction – no-one bats an eyelid at paying $25 or $50 for a theatre ticket, and the same should be true for a live ARG.
This is one of the most destructive thing I’ve known in ARG’s and one of the points I keep banging on to Adrian… Scale, repeatability and sustainability. No company is going to take this seriously if the resources are peed up a wall never to be seen again! How do you replay it and improve on it each time.
I have suggested an ARG framework before and somewhere along the line it fits with the notion of Decentralized systems. Stroytellers want to tell there story and don’t want to reinvent the book everytime.
Even the games I’ve played like the rings one (picture above) I was lucky enough to be in Manchester where the ring was found. For everyone else it was far less interesting. Plus the cost of creating and putting those rings in art gallerys around the world. Its not scalable and if you go about it that way, it never will be.
Total respect to everyone involved in the genre but its going to die before its gotten a chance to develop and spread its wings…