Perceptive theme park rides?

Tony tweeted me about this thrill machine which uses body data to influence how the ride operates. The link comes from Mashable and I was able to trace it back to the original

“…while building this attraction I also wanted to change the usual one-sided relation – a situation where the body is overwhelmed by physical impressions but the machine itself remains indifferent, inattentive for what the body goes through. Neurotransmitter 3000 should therefore be more intimate, more reciprocal. That’s why I’ve developed a system to control the machine with biometric data. Using sensors, attached to the body of the passenger – measuring his heart rate, muscle tension, body temperature and orientation and gravity – the data is translated into variations in motion. And so, man and machine intensify their bond. They re-meet in a shared interspace, where human responsiveness becomes the input for a bionic conversation.”

https://danieldebruin.com/neurotransmitter-3000

Its a good idea but unfortunately couldn’t work on a rollercoasters, which is my thing. Or could it? For example everyones hand up in the air means what? The ride goes faster? How on earth does work? How meaningful would this be if you could actually do this?

Its one of the research questions we attempted to explore in the living room of the future. How can you combine different peoples personal data to construct a experience which is meaningful and not simply a medium of it all.

These global changes don’t seem meaningful or so useful? Maybe its about the micro changes like mentioned previous.

Of course others have been working around this type of things too.

Author: Ianforrester

Senior firestarter at BBC R&D, emergent technology expert and serial social geek event organiser. Can be found at cubicgarden@mas.to, cubicgarden@twit.social and cubicgarden@blacktwitter.io