Built in Filter and Algorthm failure

I enjoyed Jon Udell’s thoughts on Filter Failure.

The problem isn’t information overload, Clay Shirky famously said, it’s filter failure. Lately, though, I’m more worried about filter success. Increasingly my filters are being defined for me by systems that watch my behavior and suggest More Like This. More things to read, people to follow, songs to hear. These filters do a great job of hiding things that are dissimilar and surprising. But that’s the very definition of information! Formally it’s the one thing that’s not like the others, the one that surprises you.

One of the questions people have when they think about Perceptive Media is the Filter bubble.

filter bubble is a result state in which a website algorithm selectively guesses what information a user would like to see based on information about the user (such as location, past click behaviour and search history) and, as a result, users become separated from information that disagrees with their viewpoints, effectively isolating them in their own cultural or ideological bubbles. Prime examples are Google‘s personalised search results and Facebook‘s personalised news stream. The term was coined by internet activist Eli Pariser in his book by the same name; according to Pariser, users get less exposure to conflicting viewpoints and are isolated intellectually in their own informational bubble.

The filter bubble is still being heavily debated to if its real or not but the idea of filters which get things wrong to add a level of serendipity sounds good. But I do wonder if people will be happy with a level of fuzziness in the algorithms they become dependable on?

I’m always on the lookout for ways to defeat the filters and see things through lenses other than my own. On Facebook, for example, I stay connected to people with whom I profoundly disagree. As a tourist of other people’s echo chambers I gain perspective on my native echo chamber. Facebook doesn’t discourage this tourism, but it doesn’t actively encourage it either.

The way Jon Udell is defeating the filters, he retains some kind of control. Its a nice way to get a balance, but as someone who only follows 200ish people on Twitter and don’t look at Facebook much, I actively like to remove the noise from my bubble.

As I think back on the evolution of social media I recall a few moments when my filters did “fail” in ways that delivered the kinds of surprises I value. Napster was the first. When you found a tune on Napster you could also explore the library of the person who shared that tune. That person had no idea who I was or what I’d like. By way of a tune we randomly shared in common I found many delightful surprises. I don’t have that experience on Pandora today.

Likewise the early blogosophere. I built my echo chamber there by following people whose lenses on the world complemented mine. For us the common thread was Net tech. But anything could and did appear in the feeds we shared directly with one another. Again there were many delightful surprises.

Oh yes I remember spending hours in Easy Everything internet cafes after work or going out checking out users library’s, not really recognizing the name and listening to see if I liked it. Jon may not admit it but I found the dark net provides some very interesting parallels with this. Looking through what else someone shared can be a real delight when you strike upon something unheard of.

And likewise the blogosphere can lead you down some interesting paths. Take my blog for example, some people read it because of my interest in Technology, but the next post may be something to do with dating or life experience.

I do want some filter failure but I want to be in control of when really… And I think thats the point Jon is getting at…

want my filters to fail, and I want dials that control the degrees and kinds of failures.

Where that statement leaves the concept of pure Perceptive Media, who knows…? But its certainly something I’ve been considering for a long while.

Reminds me of that old saying… Its not a bug, its a feature

Perceptive learning resources

Future of StoryTelling

For the last few Wednesdays I have been watching the Future of StoryTelling hangouts online. I first heard about them from Matt Locke and Frank Rose last year when I gatecrashed a planned hangout with Perceptive Radio.

The Future of StoryTelling speaker Hangout series continues on Wednesday, January 15th, with a discussion about interactive gaming, and how great entertainment can transport you from your daily life and immerse you in another world.

You can watch the whole thing here on youtube. and last weeks with Google creative labs Robert Wong. This weeks Including my question which is based off my noticing, interaction and narrative keeps getting thrown around together when they are quite different things.

The guest this week was Microsoft’s Shannon Loftis, General Manager at Xbox Entertainment Studios. She said a lot of things I agreed with but switching narrative for interactive, paused me to think about the origins of Perceptive Media.

I’m not going to say Games and interactive experiences are not storytelling. I would be very wrong, but what I’m surprised at is Microsoft have this amazing device with cutting edge sensors and they sound like they are doing some perception. But they are only using it for Games? Shannon even talks about the golden age of Television then slides off into Games again.

Real shame…

Anyway there was a question asking about what this all can mean for children. Most of the guests give some answers which I couldn’t disagree with but Charles Melcher (founder of future of storytelling) jumps in with something quite profound.

I clipped it and put it on Archive.org but its something I’ve been thinking about since the early days of perceptive media.

The beauty of media which adapts, responds or as I prefer preconceives the audience and the context. Is it can unfold one way and unfold another way for someone else. Like Charles, I’m dyslexic and sometimes just can’t get my head around learning resources which are written for a majority of people.

I understand why its been that way. The cost of creating multiple versions of a learning resource is going to be a bad idea from a resourcing idea. But that only applies if you build your resources in a solid non-flexible way (like a blob) your going to run into the same problem described.  However if you have something more fluid (generative) or object based you can change aspects on the fly.

Simple example, a Book (any book) vs a Ereader (like a Kindle). I’m sure I’ve talked about this before but line lengths is a common issue with people who are dyslexic. We tend to loose what line we’re on for a split second.

I can reshape the lines lengths to make it more readable for myself (thats interactive). An Ereader with sensors could follow my eyes patterns and reshape the line lengths and fonts to give me the best reading experience (now thats perceptive). This all works because the text is digital and therefore an object which can be manipulated.

Back to Charles, a resource which can be manipulated by a person is good but one which can be manipulated by a process of data and sensors is even better (if they are working to aid you). Combining/aggregating resources together gets you to a position where you can weave a story together. I won’t bore you with my campfire == perceptive media equals and this is what humans do thoughts. But I do feel this is the future of storytelling. Charles vision is achievable and its something I’d love to talk to BBC Learning about in more depth.

I’ll be honest and say not only has this one got me writing but I also started writing after hearing Robert Wong talking last week about leadership and inspiring people.

Let Her… talk to you

Her.

A lonely writer develops an unlikely relationship with his newly purchased operating system that’s designed to meet his every need.

This is a really good film. Some parts are funny and some parts are tragic. But this isn’t a review of a really good film but rather a look at the technology in the film her. There might be some mild spoilers and I would recommend not reading till you’ve seen it in full.

When I first heard about Her, I thought oh no here comes another S1mOne. Don’t get me wrong S1mOne is ok but gets a little silly in parts. Her on the other hand is smart and although it does go towards the obvious, it pulls back and finds a new more interesting path.

Adrian sent me a link to wired’s piece about the UI design in her.

A few weeks into the making of Her, Spike Jonze’s new flick about romance in the age of artificial intelligence, the director had something of a breakthrough. After poring over the work of Ray Kurzweil and other futurists trying to figure out how, exactly, his artificially intelligent female lead should operate, Jonze arrived at a critical insight: Her, he realised, isn’t a movie about technology. It’s a movie about people. With that, the film took shape. Sure, it takes place in the future, but what it’s really concerned with are human relationships, as fragile and complicated as they’ve been from the start.

The film is certainly about people and our relationships in the age of artificial intelligence. Reminds me very much of the book which imran gifted me which I’ve still not read completely, love in the age of algorithms.

But whats really interesting is the simplicity of the technology. Pretty much every interaction is with voice. There’s little interaction with screens, although there are giant screens in some of the shots. Even the camera which the main character uses looks underwhelming simple. I can only suggest in the near future we started to solve the power/battery problems of today.

We decided that the movie wasn’t about technology, or if it was, that the technology should be invisible,” he says. “And not invisible like a piece of glass.” Technology hasn’t disappeared, in other words. It’s dissolved into everyday life.

Here’s another way of putting it. It’s not just that Her, the movie, is focused on people. It also shows us a future where technology is more people-centric. The world Her shows us is one where the technology has receded, or one where we’ve let it recede. It’s a world where the pendulum has swung back the other direction, where a new generation of designers and consumers have accepted that technology isn’t an end in itself-that it’s the real world we’re supposed to be connecting to.

I think Wired is right, the movie is a total U turn on the likes of Minority Report and Blade Runner. There is a great scene where our main character is lying on the grass in a field. He’s talking to the AI like she is lying right next to him. The cinematography actually applies it from the camera angle.

The technology is there but it feels like that Internet of things dream, the technology is embedded everywhere. Not the Google Glass style future. something much closer to ubiquitous…

All of these things contribute to a compelling, cohesive vision of the future — one that’s dramatically different from what we usually see in these types of movies. You could say that Her is, in fact, a counterpoint to that prevailing vision of the future — the anti-Minority Report. Imagining its world wasn’t about heaping new technology on society as we know it today. It was looking at those places where technology could fade into the background, integrate more seamlessly.

After that Wired goes into depth about the User Interface being vocal and how its a perfect fit for the cinema. I don’t disagree but its only one of many types of User Interfaces which can be available. I do agree its a nice depart from touch interfaces which is in most films.

But the AI isn’t simply voice alone (this has been done many times in cinema too), its context sensitive, its perceptive! This is what brings the sense of magic to the exchanges. The AI seems like she is there talking and taking it all in. All those subtle gestures, human expressions, etc. They are all taken into account, making the AI seem very human.

…we’re already making progress down this path. In something as simple as a responsive web layout or iOS 7′s “Do Not Disturb” feature, we’re starting to see designs that are more perceptive about the real world context surrounding them-where or how or when they’re being used. Google Now and other types of predictive software are ushering in a new era of more personalised, more intelligent apps.

Arthur C. Clarke said…

Any sufficiently advanced technology is indistinguishable from magic.

Her is does have a magic quality, its not the best film I’ve seen this year but its one which I do think will cause a trend showcasing different user interfaces in movies, instead of defaulting to the usual push/pull/touch interfaces.

Its well worth watching and enjoying, just don’t think about S1m0ne beforehand.

The perceptive media moon shot

Again and again I hear people ask the question. What is the moon shot?

Usually its related to a project idea, and they are asking for the trajectory target?

Well with the lens on Perceptive Media, which I believe is the future of storytelling. The kinds of storytelling which touches and engages at such a deep level. Canus said life should be lived to the edge of tears (I assume happy & sad).

The moon shot is the lucid dream

“Immersive works of art or entertainment are increasingly not content to simply produce a new range of sensations. Instead, they often function as portals into “other worlds.” Erik Davis

Context is queen?

I wanted my grandmothers pokerface....

I’m hearing a lot of talk about how 2013 is The year responsive design starts to get weird… or rather how its going to be all about responsive design (what happened to adaptive designing who knows)

Think it’s hard to adapt your content to mobile, tablet, and desktop? Just wait until you have to ask how this will also look on the smart TV. Or the refrigerator door. Or on the bathroom mirror.

Or on a user’s eye.

They’re all coming…if they aren’t already here. It doesn’t take much imagination or deep reading of the tech press to know that in 2013 more and more devices will connect to the internet and become another way for people to consume internets.

We’ll see the first versions of Google’s Project Glass in 2013. A set of smart glasses will put the internet on a user’s eyes for the first time. Reaction to early sneak peeks is a mix of mockery and amazement, mostly depending on your propensity for tech lust. We don’t know much about them, other than some tantalizing video, but Google is making them, so it’s a safe bet that Chrome For Your Eyes will be in there. And that means some news organization in 2013 is going to ask: “How does this look jammed right into a user’s eyeballs?”

Stop! Nieman labs is forgetting something major! And I could argue they are still thinking in a publishing/broadcasting mindset

Yes the C word, Context…

Ironically this is something Robert Scoble actually gets in his blog post, The coming automatic, freaky, contextual world and why we’re writing a book about it.

A TV guide that shows you stuff to watch. Automatically. Based on who you are. A contextual system that watches Gmail and Google Calendar and tells you stuff that it learns. A photo app that sends photos to each other automatically if you photograph them together. And then there’s the Google Glasses (AKA Project Glass) that will tell you stuff about your world before you knew you needed to know. There is a new toy coming this Christmas that will entertain your kids and change depending on the context they are in (it will know it’s a rainy day, for instance, and will change their behavior accordingly)

Context is whats missing and in the mindset of pushing content around (broadcast and publishing) and into peoples faces, responsive design sounds like a good idea. Soon as you add context to the mix, it doesn’t sound so great. Actually it sounds damm right annoying or even intrusive? I do understand its the best we got right now, but as sensors become more common, we’ll finally be able to understand context and hopefully be able to build perceptive systems.

We already demonstrated, sensors don’t have to be cameras, gyroscopes, etc. The referral, operating system, screen resolution, cookies, etc all are bits of data which can (some maybe less that others) be used to understand the context.

I can come up with many scenarios where the responsive part gets in the way, unless you are also considering the context. In a few years time, we’ll look back at this period of time and laugh, wondering what the heck were we thinking…

I’m with Scoble on this one… Context and Content are the Queen and King.

Perceptive publishing?

The reader

There was a reason why I decided to use Media oppose to TV or Radio.

The core concept of Perceptive Media can be applied at many different levels and different outputs.

How would Perceptive publishing work? Well if you imagine you have a ebook which can be read on a system which is also connected to the web and/or has sensors of its own. Imagine if that ebook reader has API’s which can exposes certain data to the ebook its self.

The way you hold the ereader, landscape, portrait, ambient temperature, time, geolocation, ambient noise, etc, etc. I have a feeling Perceptive Publishing may actually be a lot easier than Perceptive Broadcast…

You get the picture… and so do Oreilly who have put Perceptive Media into their Tools of Change conference in October.

I was interviewed about Perceptive Media and how it could work in publishing…

In the early days, Perceptive Media is being applied to broadcast technology. What potential applications for Perceptive Media do you envision in the publishing industry?

Ian Forrester: We have only scratched the surface and do not know what else it can be adapted toward. In BBC R&D, we watch trends by looking at early innovators. It’s clear as day that ebook reading is taking off finally, and as it moves into the digital domain, why does the concept of a book have to be static? Skeuomorphism is tragic and feels like a massive step back. But Perceptive Media is undoing the limitations of broadcast. It certainly feels like we can overcome the limitations of publishing, too.
Tools of Change for Publishing (http://s.tt/1nB8P)