Frank Rose – The Art of Immersion – Wed 13th April

Art of Immersion

The amazing Herb Kim asked me a while ago if I’d be willing to be on a panel with Frank Rose, as part of the think and a drink session in Gateshead college. Of course I thought about it for maybe a few minutes and agreed. No but seriously this time, I checked out the topic and wondered if I would bring anything to the session. Luckily the subject matter is something I think about a whole lot plus I happen to be writing a technote for Perceptive Media (previously known as Intrusive Media)…

Think and a Drink – The Art of Immersion

We’re delighted to welcome one of the world’s most insightful technology writers, Frank Rose, to the North East in April for the launch of his new book ‘The Art of Immersion’.

In the book Frank explores the future of media, advertising and storytelling. Frank Rose is a long time contributing editor of Wired Magazine (US) and he’s making the long trip from San Francisco especially for the event. As a contributing editor at Wired, Frank has spent the past decade writing about the impact of technology on media and entertainment. Along the way he covered such stories as the making of Avatar, Sony’s enormous gamble on the PlayStation 3, Samsung and the rise of the Korean techno-state, and the posthumous career of Philip K. Dick in Hollywood.

The event will be the next Think and a Drink in the calendar and will be run in collaboration with Wired Magazine, Gateshead College, Northern Film & Media and WW Norton Publishers. Frank will talk about his life and give an overview of The Art of Immersion.

A panel session will follow Frank’s talk and we’re pleased to have some important local figures from the digital world, offering their thoughts and insight into the where we are now and where we’re heading in the digital sector. The panel will consist of Paul Smith, Never Odd or Even, Agnes Wilkie, Northern Film & Media and Ian Forrester, BBC R&D.

There’ll also be the chance to meet Frank during a book signing session and of course as with all our Think and a Drink events, we’ll have networking, food and refreshments.

Geeks talk sexy part 4: The dynamics of relationships

Geeks talk sexy 4

Photo credit – virginsuicides

Its that time again… Yes geeks talk sexy time… Sign up here.

In this Geeks talk sexy, we will de-construct what it means to be in a relationship. In a frank, geeky and enlightening way, we will explore the notion of relationships between one person and another. And ask the eternal question – Why should relationships be any different from a complex piece of code?

  • How do you decide your in a relationship?
  • At what date do you pose questions?
  • How do you deal with the differences?
  • What kind of life hacks do you apply to relationships?
  • Can you apply agile methodology to relationships?

Then when you think we’ve gone too deep, we’ll be thinking way outside the box by exploring what its like to have a relationship not based on the concept of monogamy.

This is certainly not for the faint hearted but there’s no doubt its going to be another eye opening geeks talk sexy. Next stop agile relationships…

Its going to be a good one, and look out for part 5 as its not long after. (keep May 7th free if possible) You can also follow the twitter account for geekstalksexy or the subscribe to the official geekstalksexy tumblr blog.

Further evidence that Farmville is evil

Farmville

Excellent blog post on Lifehacker, adds nicely to the evidence of decryption.

If FarmVille isn’t all that great of a game, why do people play it? It’s the same reason people go on vacations they’re not really looking forward to. The "sunk cost fallacy" is a strong, almost primordial thing, and it helps to understand it.

You Are Not So Smart, the go-to blog for understanding why we all do silly things, tackles the psychological roots of sunk cost. Put simply, it’s the feeling of "I’ve already spent X, so I’d better spend Y to salvage it." David McRaney’s post makes good sense of how FarmVille is a master manipulator of the sunk cost emotion.