Further evidence that Farmville is evil

Farmville

Excellent blog post on Lifehacker, adds nicely to the evidence of decryption.

If FarmVille isn’t all that great of a game, why do people play it? It’s the same reason people go on vacations they’re not really looking forward to. The "sunk cost fallacy" is a strong, almost primordial thing, and it helps to understand it.

You Are Not So Smart, the go-to blog for understanding why we all do silly things, tackles the psychological roots of sunk cost. Put simply, it’s the feeling of "I’ve already spent X, so I’d better spend Y to salvage it." David McRaney’s post makes good sense of how FarmVille is a master manipulator of the sunk cost emotion.

Author: Ianforrester

Founder and firestarter of cubicgarden ltd. Emergent technology expert, public service supporter, defender of human scale flourishing, city dweller, European at heart  and social geek event organiser. Captivated by the digital legacy, future of dating, human data interaction, self-hosing, personal data, open-source, house music, neurodiversity thinking, kindness and  collaborative futures for all. Can be found at cubicgarden@mas.to, cubicgarden@twit.social and cubicgarden@blacktwitter.io