Public Service Internet monthly newsletter (June 2021)

Mozilla's instagram adverts

We live in incredible times with such possibilities that is clear. Although its easily dismissed seeing Google’s new dermatology system wasn’t built with darker skin ,the relative landmass the big tech corps are taking in make believe maps and seeing Mob-rule encouraged by the Citizen app.

To quote Buckminster Fuller “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.

You are seeing aspects of this with Google finally processing dark skin betterco-ops changing the gig economy and seeing the number of iOS 14.5 users taking back their privacy.


Digital inclusion in the UK

Ian thinks: OFCOM’s report highlights the importance of digital inclusion which most assume is pretty much over, judging by the general press coverage.

Mozilla on the transparency march

Ian thinks: Mozilla picks up where Signal and Facebook left off with creepy personalised adverts in Instagram. They also did a good job explaining the signals which are used in Youtube’s recommendation.

A Planetary-Scale, Pluralist and cooperative commonwealth for the Digital Economy

Ian thinks: Such a interesting read starting with an alternative to Amazon and ending up rethinking everything. This is the kind of thinking we need more of.

Thorp attempts to make a statement

Ian thinks: Our European friends in the publicspaces collation take on the messaging and (small S) social networking big tech giants with a new matrix based server service which promises to be exciting.

The public interest internet

Ian thinks: The Electronic Frontier Foundation starts a series of postings around the concept of the public interest internet. Similar in many ways to the public service internet I do believe.

The Knight institute asks us to Re-imagining the internet

Ian thinks: There were some good sessions and like most online conferences, you can catch up with everything. I normally would point at one or two but they were all worth watching.

Smart contracts or Smart coins?

Ian thinks: I’m always interested in whats possible with DID’s and smart contracts and this high level Identity talk around Chia raises many ideas for non-commercial use.

The stress of digital currency on our existing banking sector

Ian thinks: The economist outlines the massive power struggle going on with company digital money, p2p cryptocurrency and government backed Central Bank Digital Currency

Why Recapture is getting much harder for humans

Ian thinks: If the captures are annoying now, don’t worry because behavior recognition will judge us all, all the time. Feedback loops make this a reality forever more.

The opt out game

Ian thinks: Its rare I mention a game but this frustrating trip through opt-out web interfaces/dark patterns that we all loath so much, is worth it. Even I have to admit to not getting 5 of the opt-outs correct!


Find the archive here

Epic games serves up some 1984 on the app stores

 

Epic battle unfolds

Its been a Epic (Pun intended) battle going back and forth for Epic games and the app stores (Apple & Google).

For mobile developers the 30% cut has been a talking point for a long while but the fact you can’t use other payment systems really put the foxes in the hen house. I won’t get into details as there are others which do a much better job. I love this timeline

But I found the Fortnite 1984 trailer absolutely spot on. Pointing directly at Apple and their classic 1984 advert.  Although to be fair like most big companies, Epic isn’t clean in this area but the monopoly & closed doors of the app stores is a big deal. Its very clear Epic games planned the lawsuit, the 1984 and the trigger event in a perfectly planned check move (chess).

Shall we get the popcorn ready for this clash of the titans?

Regardless of what happens, I’m sure mobile developers will massively benefit from Epic pulling the trigger. Of course many other big names have also jumped in behind Epic.

Google Stadia for Interactive digital narratives?

Yesterday Google announced Stadia, their cloud gaming project. The interesting parts of the announcement are…

  1. Play now on youtube
    I love the transition from watching to playing, 5 seconds and I’m sure with time it will drop down to even less.
  2. Play on any device and completely cross platform
    Really taking complete advantage of streaming and google’s massive cloud infrastructure.
  3. Record play state to the youtube
    Completing the circle, by sharing your state (not video) back to youtube, maybe even allowing others to play again with… This makes total sense because youtube is where they can start to show adverts too; although because its all generated it would be easy to advertise in the game its self.
  4. Share play state
    As mentioned above, you are not playing a video, but the game again complete with its world state, player position and player inventory.

Google Stadia on every platform

I think its quite a compelling idea and like everyone else, are interested in how much, how easy its to build for and will google get bored and kill it? I’m less interested in the exclusive games, game pad, etc but acknowledge  it will live or die by the games.

I do think theres some incredible possibilities for other types of media especially interactive digital narratives. It certainly could blow netflix’s interactive platform out the water. Said quite a few times, I find netflix’s interactive platform is horrible when you think, theres better more engaging experiences on the console attached to the same TV or even on the mobile you are using to drive it. With Stadia, its all the same thing.

Next few weeks, are a busy one…

Ian Forrester

Its another busy few weeks and to be fair few months for me (lets not go there now).

This weekend I’ll be hosting the living room of the future in the V&A Museum in London. I can’t tell you how excited I am about the 150+ people who have signed up already.

Then the week after I’m keynoting about the living room of the future at Hello Culture Remix at BBC Digital Cities in Birmingham.

This right before I head to Bristol for a Object based media workshop at Encounters short film festival. I’m also really happy to be judging the xR short films for Encounters.

After a short break its off to the York Mediale to see a commissioned Object based media project with the University York’s Digital Creativity lab, this may also involve a public talk.

Not too long afterwards, theres Mozhouse/Mozfest (however this time I’m not wrangling) but October/November is another post maybe…

The new state of geek chic?

Would you date this man?
Would you date a 36 year old divorcee who is a left-leaning feminist and self confessed geek? If so you should contact me

I subscribe to being a geek and not a nerd or a dork. I’ve written about nerd values in the past (which I obviously say is geek values now)

In work I’ve been having this ongoing discussion about not wanting to be rich and famous just making the world a little bit better a place to live. Its easy to be singled minded and follow the money where it leads, but the harder thing is to live in your means and try and make the world a little better.

Some have boiled this down to, Do what you love, love what you do. Which is a nice but feels a little generic?

So rethinking this… I’ve started to add to this by describing the geek chic/lifestyle as…

Always living life, always learning and always on the go.

This seems to fit well no matter your siltation.

  • Always living life, can be anything from climbing a mountain, soaking up the atmosphere around you, helping others, what ever; as long as you are living life and pushing yourself, living in the moment and enjoying it.
  • Always learning, is a hat tip, full head nod (or heck a dab if your into that) for lifelong learning. Never too old to learn and if you are not learning then what are you doing? That is unless you are educating/helping others, although the act of helping others is a learning experience too.
  • Always on the go, doesn’t necessarily mean going physical places. It can mean other types of progress like reaching out to more people with works, getting ahead in your career, etc. Getting mentally ahead and never settling unless you are ready for it.

The inner child in us all

The inner child in us all

Everytime I go to the Quantified Self Conference, I take away so much more than just knowledge. I will write up what I saw later

But we were in a bar after the conference and people got talking. The conversation turned to the 36 questions (yes those ones) and the answers were open, frank & refreshingly honest (what else would you expect from quantified selfers?). Later in the night, we all started digging into relationships at a much deeper level and the question was asked how people deal with arguements in relationships?

I mentioned the fact I like to buy hour glasses for wedding gifts, because from previous relationships; sometimes you just need a time out for a short while. Maybe enough to stop think, drop the ego, etc.

That was when someone (can’t rememeber her name) pointed me at the Burning Man exhibit above. My mind was blown. Its breathtaking and sums up so much about life and relationships. I haven’t been able to stop thinking about it since, to be honest.

Alexander Milov's Burning Man 2015 scupture

I can’t quite explain the connection but when I saw it, it made me think about the Watchmen scene with the Nuclear Kiss. I’d say something about revealing the true self in a moment of intimacy or something?

Atomic Kiss from Watchmen movie

The escape room craze?

The Crystal Maze

I do find the whole escape room thing a little odd, mainly because when I first heard about it I thought of something more like the movie Cube (less cube 2 and cube 0) . The reality is far less dangerous of course, but they also lack the lateral thinking which more excites me. Maybe this is why I find The Cube (how ironic) a little more interesting in this regards?

The Crystal maze is pretty much a series of escape rooms dressed up – let’s be honest! Due to the cult popularity and the mad rush for escape room experiences; its back without Richard O’Brian of course.

Someone at ARGnet has wrote a piece analysing the rise of the escape room. It doesn’t go into much detail but an interesting short read regardless. I find it interesting how big the craze of escape rooms has moved and so quickly. I was listening to some people in Tallinn, Estonia talking about an escape room in the airport which prompted me to write my thoughts.

I’d love to see something more like Exam.

The final candidates for a highly desirable corporate job are locked together in an exam room and given a test so simple and confusing that tension begins to unravel.

More lateral and freeform. I’d also like to see people given roles (like Werewolf I guess, heck you could pay more to be the stodge?) to make things really interesting. Yes you could include stooges too.

Exam

Escape rooms currently feel too formulaic and logical, a bit like some of the less interesting Alternative Reality games which drag you from task to task rather than responding and giving you lots of space to think. I think there is a lot to learn from ARGs and maybe, who knows I’ll be raving about one…

Pokemon Go: Return of the ARG?

Looking out my window watching small groups of people playing Pokemon Go and listening to yet another podcast talking about it. I started thinking does the mainstream success of Pokemon Go, indicate it would be time for alternative reality gaming (ARG) to make a come back?

I mean there’s been a whole ton of successful ARGs in the past and the dynamics got watered/broken down into transmedia (which isn’t meant in disrespect, but a must read from Dan Hon); but they are quite different beasts (pun intended). Looking back at previous ARGs they didn’t take advantage of mobile. Mobile data was expensive and was quite unreliable back in the early days. This is before you even look at many of the other things mobile can give you.

Of course there’s a lot of debate if Pokemon Go is augmented realty or location based gaming. The later would put it in the same ball park of Google’s Ingress and many others. But does it matter? There will always be privacy concerns (here’s a fix for those early adopters) and those who seek to take advantage for their own gain; but it’s certainly getting people out and about, for now at least.

If I was to design a ARG say for example We Dream The City (swear I wrote about it somewhere, but maybe I haven’t yet? findery.com is close);  I would be using the phone and building in functionality which brings groups together into little adhoc clouds like Firechat. Pokemon go shows there is appetite for these types of games and the technology can scale to this extent. Now’s a good time to build these systems and hopefully think about what useful things we could do for local community and society, not just collecting virtual goods?

Emerging Tech Manchester #2: Games for good with Erik Lehmann

Erik Lehmann

After the great success of the First Emerging Tech Manchester a joint event with VR Manchester. Photos are up here on meetup.com.

We have the second #Etechmcr. This time we have the pleasure of hosting Erik Lehmann who is pioneering the game changer movement. I become aware of Erik and what he’s doing via Alex DS who introduced us.

We are looking at the wider future narrative of games for good through the work Erik has completed and doing at the game changer movement.

Its a free event thanks to the great hosts which are Rise Manchester, this time around. As we make use of the great spaces we have around Manchester.
Get it booked into your calendar for Monday March 21st between 7pm and 9pm and subscribe to the meetup group for more information around Eriks work and further events in the future.

 

 

What is the imdb party game?

A Shot, Anyone?

I played this game yesterday night at a party and thought it was worth writing up because I couldn’t find it anywhere. I’ll have to credit either Mike, Karolina,  Steve or Sharon for the party game.

The game works like this…

  1. Everybody sits in a circle with their mobile phones. One player  (the loser from the last round) picks a film from imdb.com. announces the film title and year to the circle.
  2. Everybody else types the predicted imdb rating of the film announced into their calculator app or write it down on paper.
  3. Once everybody (except the player who announced the film) is done, rating predictions are revealed to everybody around the group
  4. Highest and lowest are noted and the player who announced the film reads out the actual imdb rating.
  5. The player with the furthest rating from the imdb rating loses and needs to drink a shot of vodka. The loosing player then goes on to pick the next film in the next round.

Other rules…

  • Cheating by looking up the imdb rating is punishable by a double shot of vodka.
  • Players can challenge the player who announced the film title if its too obscure. That player must read out a description and the top actors in the film. If nobody recognises the top actors, another film must be picked.
  • If there is a draw of any kind, the players in the draw have to guess the rating of a sequel or prequel. If there is no such thing, a related film must be found.

Variations…

  • While people choose their rating, the film picker can read out the first public review, a quote or piece of trivia. Film covers can be shown of theme music played.
  • Vodka can be substituted for any other spirit or any other forfeit

Moo made, werewolf cards

Since I made werewolf cards way back when… I kept meaning to finish the set by ordering the rest of the pack.

Well finally after about a year, I ordered the rest and made them on Moo.com again. I got the feeling Moo might actually be phasing out their make your own feature, but thanks to Moo’s help and some URL hacking, I got it up again.

The complete pack splits down to two packs of…

  • 5 Witches
  • 5 Shape shifters
  • 5 Revivers
  • 5 Oracles
  • 5 Mediums
  • 5 Psychiatrists
  • 9 Hunters
  • 5 Cupids
  • 4 Healers
  • 4 Seers
  • 8 Werewolves
  • 37 Villagers
  • 3 Invalids

So in any game each pack can hold roughly (based on 1 werewolf per 4-6 villagers) 40 villagers and a whole bunch of special roles. To be fair the biggest game I’ve ever moderated has been 48 people in BarCampBlackpool and that was insane. One pack should give plenty of scope for interesting games and fun times.

Some of you may ask, wheres the little girl? I say to hell with the little girl… (smile)

I know the art work on the cards isn’t beautiful or creative as other werewolf projects such as Leeds Werewolf master Martyn. But there small simple to understand and easily carry-able in my laptop bag.

EPIC Werewolf time!!!

My parents were deeply worried that I was doing too much again. Specially after what happened to me with mybrushwithdeath almost two and half years ago. I can tell you and them that my blood pressure is normal…

So what have I been up to…? Because my blog has also suffered due to the hectic schedule.

On Tuesday 30th Connected Social and 31st EpicWerewolf…!

EPIC Werewolf

Epicwerewolf

The concept of Epic Werewolf was to run werewolf in two rooms.

One room would be kitted out with cameras and a normal game of werewolf would be going on. In the second room would be an audience watching live and some physiologists, behaviour scientists, experts watching along live and giving a running commentary on top of the live video. The people in the first room (the players) wouldn’t be able to hear the second room (the audience) but the second room would see and hear almost everything. All those little comments, subconscious ticks and obvious body actions would be exposed to an audience in a way which has only been seen in TV poker.

Great concept I thought and the Manchester science festival were interested too. However not interested enough to put any serious money behind it for a number of reasons. Because of this the idea had to scale down quickly. The interesting part is the game was originally going to be quite small to allow everyone a chance to have a go but we had to change that due to the amount of people who signed up and wanted to be players not the audience.

Epicwerewolf

We switched venues quite a bit and thought about a place with internet connectivity so we could broadcast it live to the internet. In the end we settled on Islington Mill in Salford because of the great spaces they have and how creepy it would be to go to deep dark Salford on Halloween.

Anyway the challenge which was worrying me was how to setup the cameras and computers. I had imagined using something like Ingex but we didn’t have resources or cameras. I came up with a number of solutions including using Skype, Hangouts, Bambuser, etc… but in the end I settled on the much easier streaming multiple Videolan’s VLC on my quad core i7 laptop to the weaker dual core Dell xps machine I still have. Everything was fine except I couldn’t get any of my decent cameras (Sanyo Xacti’s) to show up correctly. Meaning I only had 3 webcams including the build in one. I swear I had 2 at home but couldn’t find them even when searching the whole flat.

Epicwerewolf

On the day I setup 3 VLC services streaming and Vee from Larkin About used her macbook’s built in camera with Bambuser. On my Dell, I took advantage of the overview mode in Ubuntu 12.04 to show all cameras views and one of them being a browser window with Bambuser running from the Mac. However the problem seemed to be the mac would drop the wifi signal every 20mins or so. This was a pain but to add even more pain to the setup, my Dell laptop would get upset with the Flash plugin and throttle the CPU to death.

We pushed ahead anyway and by 6:30pm we had our first players. By about 7pm we had quite a few but no bar… We delayed while we tried to find out what happened to the barman and it turned out the barman was booked for 7:30pm not 7pm. So we started a 25 person game in the bar room and the another one next to it 10mins later to catch people who were running late. It was noisy and hard to hear people talking but it kind of worked out ok.

Those games came to a end about 8:30pm where we revealed what was so Epic about the night. Everyone was given a raffle ticket at the start of the night and between Larkin about and myself we pulled 12 numbers out of a cup and announced them over the pa system to the 50+ strong crowd.

The lucky 12 were lead to the 2nd room which was cold and slightly unnerving to play out a game of werewolf in front of the cameras. Our experts watched from the room and then came into the main room to talk through some of the things which were happening in the game. The problem we had was for the audience the cameras were not exciting enough in part because the of technical difficulties but also there just wasn’t enough to view. So instead we quickly had the experts give a quick overview of what they had seen and then a small Q&A about what not to do when playing werewolf. This was fascinating and made it clear there was more than just luck going on in a game of werewolf.

Massive thanks to Ben, Penny and Liz for being our experts for the night and giving us great insight into the silly things we all do without even noticing. Thanks also to Martin Rue, Mark Kirschstein and Larkin About for support through the night.

Epicwerewolf

After the Q&A we kicked off a series of werewolf games right through till the witching hour of midnight. We even had the barman involved in the last game.

It was a excellent night and I was amazed with the turn out of people. So many people and such a great vibe throughout. I only wished we could have got the epic part working smoothly. Well theres always next Halloween I guess?

Epicwerewolf

A bit of funding and who knows what we could great? Multiple rooms many cameras and many more types of sensors? Possibilities are endless! This is certainly not the end of #EpicWerewolf