Is it really TV time again?

Shane says this has my name all over it

Fancy sharing your dating dramas with the world? Well now’s your chance – with BBC3 looking for online daters to tell their side of the digital story.

As data has grown and given people more means of communication, so technology has advanced to bring people even closer than ever – or has it?
With social networking sites connecting friends via a number of platforms, the cyber highway has taken networking to the next level – literally.

Online dating has become a global phenomenon, with people seeking love all over the world in the hope of finding ‘The One’ – and now leading UK television production company Roughcut TV is on the lookout for any volunteers willing to divulge their experiences, particularly those using dating apps such as Tinder.

Assistant producer, Alana McVerry, says: “The documentary we’re making for BBC3 is broadly looking at dating and relationships in the age of technology. We’re looking at how dating and relationships have changed given that we’ve now got access to more people than ever before and dating has become a truly global market.

“Does having access to more people than ever before make us pickier? Or does it make us more likely to find a good match? Now that we’re looking online are we looking at different things like grammar and spelling and picking apart profiles and characteristics, which we wouldn’t do if that person was standing right in front of us?”

When I first heard about it I said sure sounds good, then Marie wrote on twitter saying, would I like to be on TV again. My instant thought is oh my goodness… TV not a again and BBC Three again! And what is the link with welovedates.com? (never heard of this site before). I originally thought it was Radio, so I suggested Marie should check out the radio shows pieces I’ve done for BBC Merseyside’s Upfront.

Lets remember what happened the last few times I was on TV (plus I’m not a fan of the TV people)

The Year of Making love… and How to have more sex

I would have to be some sort of sadistic guy to put myself through it all again. And frankly this has such a small amount of information about its actual purpose. I’m already imagining a show full of people moaning about the bad side of online dating, rather than mentioning the good stuff which can happen too.  If it was a good BBC programme, it would mention both sides really?

Anyway unless I hear differently from Marie Northon and the rest of the production team, its going to be no.

You will have to read about my dating dramas in my book which I’m still writing slowly… Funny enough I was writing chapter 13 in my local when Shane tweeted originally.

Are ARG’s dead?

The 3rd Olympic Ring description

Arg’s or Alternative Reality Games, are really interesting and form a very tight and rich experience for thsoe who play them. But the mass adoption has stalled and tailed off as creators go for something more simple and easier to craft aka Transmedia.

So what happened? Is the genre dead before it really got going?

Well I saw a really interesting post on ARGN (alternative reality gaming network) written by friend Adrian Hon of SixtoStart. When ever I see him (usually at conferences) he likes to quiz me about what the BBC is doing regarding taking storytelling forward. And I like to question him about moving away from ARGs.

My feeling is there is much more potential/fuel and in the ARG genre and it will come back in another form. But I do share a lot of the points Adrian identifies in the post…

Most companies in the business now disavow the term ‘ARG’, preferring the trendier but frequently reviled and frustratingly vague term ‘transmedia’. In that context, it’s not surprising that people are happy to say “ARGs are dead” because it helps distinguish themselves from the old-and-busted crowd.

I can agree with that… I mentioned ARG at the recent Transmedia London festival and it was really interesting to see peoples faces from a panel member. Some were confused and some were shaking their heads disproving. When I was asked what transmedia is to me, I said something about it not being about screens but surrounding the person(s) with an immersive story. Like a ARG I would argue…

But for everything I like about ARG’s there is some serious problems and things which need to be ironed out. Adrian does a really good job covering the main ones…

1) Increase accessibility. People remain genuinely intrigued by ARGs, but they’re put off by the comparatively massive level of time commitment required to get involved. Yes, people will happily spend dozens of hours watching TV or playing video games, but those require less attention and crucially, they have a much quicker payoff. A good game or TV show will have me hooked in the first five seconds, and I know that I’ll have fun even if I just stay for 30 minutes. ARGs need to be more transparent and more accessible. If that means the end of ‘TINAG’, so be it.

Yes the best ones are when you can dip back in and help out, then take a less detailed role. I cant stand the chase element of ARGs. This is something I expressed with Larkin-about‘s ARG when I first met them. The best ARG’s have many layers just like great films. For example Donnie Darko you can watch and just enjoy the 80’s style highschool fun but theres a layer underneath which is about something much darker. Too many ARGs are like a Micheal Bay film or even something too deep and meaningful.

2) Make money. No-one is going to take ARGs seriously as a creative or commercial venture if they can’t get players to cough up cash. There’s absolutely a place for ad-funded or sponsored content, but good quality movies and TV shows still find millions of happy viewers willing to buy tickets and DVDs. Why not ARGs? Focus on the platforms where people have demonstrated a willingness to pay, like on iOS, Android, and Facebook, and learn from the successes of other apps. There isn’t much separating The Room – an incredible blockbuster iPad puzzle game – from being a full-blown ARG (the same applies for Zombies, Run!).

Although I don’t know too much about this side, he’s right. They need to be sustainable, be that with funding, adverting or paid for by the audience. Too many are made to flip and sell or made to be a one off. This leads to scummy people entering trying to cash in on the genre, like SEO and social media. All these one off’s pollute the work of others and make it even more difficult to be taken seriously.

3) Take the best and discard the rest. How can you replicate the immersive sensation of a good ARG at a low cost? Do you really need to have video, or can you just use audio? Do most people really enjoy decrypting hexadecimal strings, or are there more compelling challenges you can provide? Can you fake the experience of calling up real phone numbers or writing to real email addresses?

Absolutely too many copy cats… Another phone drop, another treasure hunt, yawn… seriously. Its lazy and boring. Innovate and push away from whats known. Its like when Perplexcity’s purple treasure hunt ended in a character from the group jumping into a helicopter. Mind blowing but how can you better that? Think! Creativity and think about the audience/participations not your own ego.

4) Think about scale. Almost all ARGs are live and cannot be easily replayed after the fact. That makes it difficult to make money, especially if you don’t have a big following. Imagine if Angry Birds or Farmville were only playable from April to June 2010; that’s what ARGs are like, and it’s mad. If you are going to run a live ARG, be sure to keep your costs down and charge players an appropriate amount for the privilege of getting personal interaction – no-one bats an eyelid at paying $25 or $50 for a theatre ticket, and the same should be true for a live ARG.

This is one of the most destructive thing I’ve known in ARG’s and one of the points I keep banging on to Adrian… Scale, repeatability and sustainability. No company is going to take this seriously if the resources are peed up a wall never to be seen again! How do you replay it and improve on it each time.

I have suggested an ARG framework before and somewhere along the line it fits with the notion of Decentralized systems. Stroytellers want to tell there story and don’t want to reinvent the book everytime.

Even the games I’ve played like the rings one (picture above) I was lucky enough to be in Manchester where the ring was found. For everyone else it was far less interesting. Plus the cost of creating and putting those rings in art gallerys around the world. Its not scalable and if you go about it that way, it never will be.

Total respect to everyone involved in the genre but its going to die before its gotten a chance to develop and spread its wings…

Jekyll, BBC drama at its best

TV recently has been a little slow since the likes of Lost, Heroes, etc have taken there break. But luckily there is some great UK series which are not to be missed. I've already mentioned Doctor Who which finishes next week. But what I failed to mention is this great new series called Jekyll (you can see the trailer here). Its a drama with a chilling edge and well worth watching.

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2 hour special Cracker tonight (october 1st 2006)

Cracker

Cracker is back for one more special episode. Hopefully to sort out that terriable mess of a special episode which they called White Ghost. The story line goes something like this.

Fitz returns to Manchester for his daughter's wedding, but is soon involved in another murder investigation when an American comedian is killed, apparently without motive.

Just incase you don't know what Cracker is, from Wikipedia

Fitz is a classic antihero, unfaithful to his wife, alcoholic, a chain smoker, overweight, addicted to gambling, manic, foulmouthed and sarcastic; and yet cerebral and excellent at his speciality: getting into the heads of violent criminals. As Fitz confesses in “Brotherly Love”: “I drink too much, I smoke too much, I gamble too much. I am too much.”

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