TV show and a MMO in one universe

Defiance

I like the idea of Defiance

Defiance is a number of things. It’s a third-person shooter, but it’s also an MMO. It’s a PC game, but it’s also coming to consoles. It’s a video game, but it’s also a television show. A multimedia collaboration between Trion Worlds—the developer behind the MMORPG Rift, launched earlier this year—and the SyFy network, Defiance is nothing if not ambitious; events from the game will have an impact on the show, and vice versa.

Although not a totally new concept, its a good tie up and certainly something which more TV companies and maybe broadcasters will/should follow suit. The worry is that SyFy/Trion won’t get the tone right and it won’t be a success in broadcast terms or even in gaming terms. It needs to be very strong and each one should be great experiences in themselves.

However, Hill was quick to point out that even though the game and show work best in tandem, both Trion and SyFy are working hard to ensure that they also stand on their own as pieces of entertainment. “To get the full experience, though, you’re going to want to do both.”

One of the obvious ones I was thinking about when you think of this concept is The Sims. On the TV show, you could get people who play characters and interact as virtual characters in the game. The best interactions become storylines on the show… But there is the notion of who’s leading who?

How would the BBC be able to pull off such a project? Well with BBC Childrens and BBC Games Grid based in MediaCityUK, I don’t think it will be too long before it starts to naturally happen… You can certainly imagine a Radio Drama based around a live playscape.

Intriguing…

Werewolf: Extra Materials

To be fair to Wired magazine, they did a good piece about Werewolf in the most recent UK wired. I never expected so many pages dedicated to the game which some call the modern social crack. There’s also a huge sum of the variations of werewolf on the Wired site too.

Here’s a couple of the ones not even I’ve heard about…

The Fool: The player who gets this card immediately reveals himself to all the other players as “the village fool/idiot”. He does not speak again for the rest of the game and can’t focus enough to join any debates or lead any suspicions. He watches mutely, helplessly. At the beginning of each new day, while he is alive, he may reassign his vote to another villager by pointing – that newly entrusted voter might be an innocent villager or a werewolf in disguise. If the Fool or the Moderator should forget to reassign his vote, his vote remains with the prior assignee. (So if a prior assignee is a werewolf, it is to the werewolf’s advantage NOT to remind the Fool or Moderator to reassign the vote.)  In his confusion, the Fool wears a ring of garlic around his neck, thinking it will repel the werewolves – when in fact, garlic is used to repel vampires. (If the vampire character is in play, of course, this garlic will protect him.) As a variation, in an attempt to control an unruly villager that speaks out too much or speaks when dead, the Moderator may instantly assign that unruly villager to be the village fool, either immediately during that game or in the next game if that player is already dead.

Not so sure about this one, but we’ve had newbies act the fool before, shouting out or making it too damm obvious what player they are.

The Coroner: Often, there is confusion in the village as to a cause of death or what just happened the night before. With certain character combinations the actual happenings just can’t be deduced – with certainty. As long as the Coroner is alive, the Moderator explains the causes of death and the nighttime happenings. The Coroner, however, does not actually play an active part in the game. Once the Coroner is out of the game, the remaining villagers must deduce everything themselves without any help from the Moderator.

This might be useful for some games instead of relying on the moderator, whos actually not meant to say anything in this issue

The Grave-Robbing Thief (created by Viki Kind, Ed You and our “Uber” Werewolf players): In this variation the Thief is still offered two other villager cards on the first night. If both cards are werewolf cards, he must chose one and become a werewolf. Otherwise, he may refuse both identities and wait till another night in the game to steal the identity of a newly dead villager on the first night following that villager’s death. In this variation the Moderator will ask every night if the Grave-Robbing Thief wants to steal someone else’s identity, fully reactivating that stolen identity and character. Example: if the dead Witch’s identity were stolen and reactivated, both of the Witch’s potions would be renewed as well. A dead werewolf identity may also be stolen and reactivated. The Moderator will have to again announce any activities of the newly stolen and reactivated identity and character.

I had a idea like this a while ago but never really played it out, oh well. I think its good but makes the game quite complex for newbies. You’d only want to play this with pros.

Theres lots more characters but to be fair a lot of them cause the moderator a lot of headache, make the game too complex or too random to get a balanced result to either side.  I tried doing the probability maths a while back and got very confused, but I bet if you could do the maths behind it, you will find a lot the extra characters screw up the game for the werewolves or villagers. The standard pack of villagers, seer, healer and werewolves  seems to be about right.

Manchester’s Werewolf chapter is back this Wednesday

Manchester Werewolf poster

(amazing what you can do with inkscape in a 30mins)

February 3, 2010 7 – 11pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester

We’re looking to play once a month, there’s no need to register or understand the rules just turn up and play along.

Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

For more information about the game

E4: Every Extend Extra Extreme

Every Extend Extra Extreme is one of the games I’ve been totally been going crazy for recently. I tried the demo on Xbox Live Arcade and was instantly hooked. Explaining how it works is quite tricky… Wikipedia to the rescue

the player controls a ship which they can detonate at any time. This causes any enemies within a certain radius to explode, which in turn cause other enemies to explode in a chain reaction. As the game continues more and more enemies populate the screen allowing longer and higher scoring explosions. The player may halt the chain at any time to pick up power-ups (such as to increase enemy speed, add time, add temporary shield) or to start a new chain reaction.

The explosions add a percussive beat to the background music.

The player’s ship is destroyed when coming into contact with or being shot by an enemy while the player’s shields are down. This resets the level to its initial slow pace and bonus multiplier, therefore hindering the player’s scoring.

The one thing it doesn’t say is depending how your timing is with the beat, you get a small to large explosion radius. So bang on and you get something which can start a massive chain reaction while off beat and you only take out a few enemies.

Its pretty and glorious on a HDTV running at 60fps and fans of REZ HD will appreciate the finishing touches which Q! entertainment bring to their games. This is certainly my new Geometry Wars

Manchester Werewolf starts again: Wednesday 3rd February

Werewolf Manchester (March)

Its that time to look for those shifty feet and false smiles, because Manchester’s Werewolf chapter is back in town (Facebook group).

February 3, 2010 711pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester

Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. For more information about the game

London Werewolf Cards?

This was one of those what the f*ck moments. Found on Kid666

There was a lot of Werewolf playing at BarCampLondon2 as one would expect. There was also some talk of starting a Flickr group with CC licences. These could then be printed to Moo cards.
While I know some people want to do illustrated or CGI graphics I dont have any of those skills. I do however have a lot of imagination. In that spirit I decided some of our favourite British web-tech celebrities should be turned into Werewolf cards. My suggestions are:

  • Werewolves
  • Jeremy Keith
  • Andy Budd
  • Tom Coates
  • Seer
  • Mark Norm Francis
  • Villagers
  • Simon Willison
  • Ian Forrestor

Who else should be on there where? And does anyone have the photoshop skills to make this happen? Write me!

I would do it this way.

  • Werewolves
  • Jeremy Keith
  • Andy Budd
  • Tom Coates
  • Mark Norm Francis
  • Seer
  • Ian Forrestor
  • Healer
  • Natalie
  • Villagers
  • Sheila Thomson
  • Steve Marshal
  • Simon Willison
  • Kapowaz
  • Tom Morris

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Werewolf night yesterday

Sheila vs Sheila, but are they both werewolves really?

So yesterday I setup the first Werewolf only night in London. It started badly, with me running late. I should have factored in 40mins from White City to Moorgate not 20mins. Plus work demands meant I was running late full stop. Turned up and the bar had set a-side a area, but it was right next to the main bar and it simply wouldn't have worked. However what had happened was a mixup on the bar's part. They had booked the wrong area. So after 15mins of drinks and talking, we moved to the private suite which held about 25 people. There was a large table which made things tricky, so our circle looked more like a squashed triangle. Anyway once a few of us had explained the rules and run through a few tatics, we were off into the 1st game.

I don't remember all the games (think we ended up playing up to 6?)but I certainly remember the one when I was a werewolf with Tiff and Frances. Sheila (australian sheila) pointed the finger at me early on because I had pointed the camera at the victim of the first night attack. I think it was a guess but she was right, so I came out as the seer. Then someone else did and after a while Sheila (aus) did too. But it started to work, I got off and started to pretend to check people every round. People started to believe after a while. And my thoughts about killing myself off to keep the werewolves winning, didn't need to happen. We won and I believe the other werewolves never got fingered once. It was certainly an adrenalin rush and couldn't help but stand up and put my arms up in the air at the end. Harry was gutted because he never believed me as the seer then slowly started to believe and so got taken in by my lies. Oh well thats the way it goes… Deception is such a great thing.

So without going into more detail about the games played, we had roughtly at one point 17 or 18 people enough for 3 werewolves, a seer and a healer. The smallest game was 14 people with 2 werewolves and a seer. Everyone enjoyed the night and would happily go to another one. So I'm going to speak to the venue about removing the table next time and maybe getting a large food order at the start of the game instead. Maybe it might also be worth spending money on getting all our drinks delivered to the room, so the breaks between won't be so long? As usual there's my pictures here and public pictures here.

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Vib Ribbon, one of the weirdest games you’ve never played

Vib Ribbon case cover

Trust me this game is nuts. On Monday I went to the games you should have played event at zero one in soho. I filmed most of it and it came up with very interesting games including Vib Ribbon which I've never ever heard of till that day. Remind me to look for a decent PSX emulator for my PC or Xbox one day soon. I'm glad these emulators exist and there mature enough to run these games. Otherwise such games would sink into the sands of time forever. What I find amazing about Vib Ribbon is the load into ram feature, hence the cut back on graphics I guess

Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and Amplitude. The game was unique in that the software loaded into RAM, letting the player use any music CD to play against — the game could generate a unique level from any track. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female rabbit named Vibri

Other games worth mentioning include my favorate IQ or as I prefer Kuruchi. Then Rez for having one of the best levels in gaming history. Oh and this moroccas game which needs no real introduction.

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Who’s game for Werewolf hunting on Friday night?

Me pointing the finger

While I delay my rather large post rounding up BarCampLondon, I've been thinking about Werewolf the game. I'm thinking about doing a game at the next geekdinner, as I think it could go down really well. Check out the Videos I posted from BarCampLondon and one from FooCamp by Tara Hunt 5 days earlier. Honestly the game is as adictive as Poker but can be played with more people and has that key thing I love about poker. Reading people…

So who's up for it after d.construct on Friday?

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