Manchester Werewolf chapter – Wednesday 1st December

Werewolf Manchester Chapter

Werewolf: A simple game of strategy and deception, played by a large group of people. The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

What is there not to like?

For the last time this year, the chapter will be getting together to play the much enjoyed game of werewolf. This time the venue is changed to the place for digital people, Madlab in the northern quarter.

If you’ve never played before, I swear you will enjoy it. Its not one of those boring card or board games, werewolf is like poker but the cards and chips were eaten by a werewolf.

This will also be a great place to get some practice in before BarCampManchester4 which is that Saturday.

There will also be a surprise announcement on the night from myself, as I’ve been developing something which might be of interest to werewolf players across the nation.

The chapter will be back in the new year with more events… best way to stay tuned is signing up to the official facebook group for the Manchester Werewolf chapter.

Manchester Werewolf Chapter: PlayEverything special – 15th May

Lady with Candle next to face

Been looking forward to doing this for a long time. Imagine playing werewolf but instead of playing it in the well lit area of a bar. Imagine playing it out doors within a circle of small candles which flicker in the slow moving wind. Well dream no more, its going to happen on 15th May as one of the FutureEverything events at the Contact Theatre. Spaces are limited to 35 maximum so if you are interested please add yourself to the Werewolf group and signup for the attached event.

Should you play money poker with friends?

I say no. I think there’s too many things which can go wrong in a game especially when money in involved.

Victoria Coren seems to disagree but considers that social rules should be considered up front.

First, you have to decide whether you and your friend are happy to play fully against each other: trap-checking, check-raising, punchy value bets, the lot. If so, don’t be surprised if your friendship turns a little tense for a while. But there is no need to tell everyone your life story. Plenty of casino cohorts know each other and, if you’re playing straight, there’s nothing to announce.

If you are not prepared to treat your friend as any other opponent, you shouldn’t play on the same table. I am still stuck in an ancient tradition with my old mucker The Sweep: if we are heads-up in a casino pot, we check it down. That kind of thing must be announced, but should be avoided. Luckily, The Sweep is a total rock. If he so much as breathes on a pot, I fold everything but aces anyway.

Its getting a little like this when playing Werewolf with friends too.

Forget Scalextrics its all about the K’nex Roller Coasters

When I was a young boy I tried to create a roller coaster system from technical lego by turning the points upside down and slowly changing the angles of the pieces over a long piece of track. Its not obvious how it works but don’t worry it didn’t work so its not actually worth going into more detail about. So I was suprised to see K’nex launched a range of roller coasters tracks. I can’t express how cool I think this is, if I had the time and money, I would certainly get some and get it setup in a room. Instead I get to watch the endless youtube videos and wish instead.

Werewolf: Extra Materials

To be fair to Wired magazine, they did a good piece about Werewolf in the most recent UK wired. I never expected so many pages dedicated to the game which some call the modern social crack. There’s also a huge sum of the variations of werewolf on the Wired site too.

Here’s a couple of the ones not even I’ve heard about…

The Fool: The player who gets this card immediately reveals himself to all the other players as “the village fool/idiot”. He does not speak again for the rest of the game and can’t focus enough to join any debates or lead any suspicions. He watches mutely, helplessly. At the beginning of each new day, while he is alive, he may reassign his vote to another villager by pointing – that newly entrusted voter might be an innocent villager or a werewolf in disguise. If the Fool or the Moderator should forget to reassign his vote, his vote remains with the prior assignee. (So if a prior assignee is a werewolf, it is to the werewolf’s advantage NOT to remind the Fool or Moderator to reassign the vote.)  In his confusion, the Fool wears a ring of garlic around his neck, thinking it will repel the werewolves – when in fact, garlic is used to repel vampires. (If the vampire character is in play, of course, this garlic will protect him.) As a variation, in an attempt to control an unruly villager that speaks out too much or speaks when dead, the Moderator may instantly assign that unruly villager to be the village fool, either immediately during that game or in the next game if that player is already dead.

Not so sure about this one, but we’ve had newbies act the fool before, shouting out or making it too damm obvious what player they are.

The Coroner: Often, there is confusion in the village as to a cause of death or what just happened the night before. With certain character combinations the actual happenings just can’t be deduced – with certainty. As long as the Coroner is alive, the Moderator explains the causes of death and the nighttime happenings. The Coroner, however, does not actually play an active part in the game. Once the Coroner is out of the game, the remaining villagers must deduce everything themselves without any help from the Moderator.

This might be useful for some games instead of relying on the moderator, whos actually not meant to say anything in this issue

The Grave-Robbing Thief (created by Viki Kind, Ed You and our “Uber” Werewolf players): In this variation the Thief is still offered two other villager cards on the first night. If both cards are werewolf cards, he must chose one and become a werewolf. Otherwise, he may refuse both identities and wait till another night in the game to steal the identity of a newly dead villager on the first night following that villager’s death. In this variation the Moderator will ask every night if the Grave-Robbing Thief wants to steal someone else’s identity, fully reactivating that stolen identity and character. Example: if the dead Witch’s identity were stolen and reactivated, both of the Witch’s potions would be renewed as well. A dead werewolf identity may also be stolen and reactivated. The Moderator will have to again announce any activities of the newly stolen and reactivated identity and character.

I had a idea like this a while ago but never really played it out, oh well. I think its good but makes the game quite complex for newbies. You’d only want to play this with pros.

Theres lots more characters but to be fair a lot of them cause the moderator a lot of headache, make the game too complex or too random to get a balanced result to either side.  I tried doing the probability maths a while back and got very confused, but I bet if you could do the maths behind it, you will find a lot the extra characters screw up the game for the werewolves or villagers. The standard pack of villagers, seer, healer and werewolves  seems to be about right.

Manchester’s Werewolf chapter is back this Wednesday

Manchester Werewolf poster

(amazing what you can do with inkscape in a 30mins)

February 3, 2010 7 – 11pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester

We’re looking to play once a month, there’s no need to register or understand the rules just turn up and play along.

Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

For more information about the game

E4: Every Extend Extra Extreme

Every Extend Extra Extreme is one of the games I’ve been totally been going crazy for recently. I tried the demo on Xbox Live Arcade and was instantly hooked. Explaining how it works is quite tricky… Wikipedia to the rescue

the player controls a ship which they can detonate at any time. This causes any enemies within a certain radius to explode, which in turn cause other enemies to explode in a chain reaction. As the game continues more and more enemies populate the screen allowing longer and higher scoring explosions. The player may halt the chain at any time to pick up power-ups (such as to increase enemy speed, add time, add temporary shield) or to start a new chain reaction.

The explosions add a percussive beat to the background music.

The player’s ship is destroyed when coming into contact with or being shot by an enemy while the player’s shields are down. This resets the level to its initial slow pace and bonus multiplier, therefore hindering the player’s scoring.

The one thing it doesn’t say is depending how your timing is with the beat, you get a small to large explosion radius. So bang on and you get something which can start a massive chain reaction while off beat and you only take out a few enemies.

Its pretty and glorious on a HDTV running at 60fps and fans of REZ HD will appreciate the finishing touches which Q! entertainment bring to their games. This is certainly my new Geometry Wars

Manchester Werewolf starts again: Wednesday 3rd February

Werewolf Manchester (March)

Its that time to look for those shifty feet and false smiles, because Manchester’s Werewolf chapter is back in town (Facebook group).

February 3, 2010 711pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester

Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. For more information about the game

The Psychology of Being Scammed

I love reading about social engineering type stuff, and this paper (PDF) by Paul Wilson and Frank Stajano is ideal Christmas after turkey reading. Schneier has the low down as usual.

This is a very interesting paper: “Understanding scam victims: seven principles for systems security,” by Frank Stajano and Paul Wilson. Paul Wilson produces and stars in the British television show The Real Hustle, which does hidden camera demonstrations of con games. Frank Stajano is at the Computer Laboratory of the University of Cambridge.

The paper describes a dozen different con scenarios — entertaining in itself — and then lists and explains six general psychological principles that con artists use:

  1. The distraction principle. While you are distracted by what retains your interest, hustlers can do anything to you and you won't notice.
  2. The social compliance principle. Society trains people not to question authority. Hustlers exploit this “suspension of suspiciousness” to make you do what they want.
  3. The herd principle. Even suspicious marks will let their guard down when everyone next to them appears to share the same risks. Safety in numbers? Not if they're all conspiring against you.
  4. The dishonesty principle. Anything illegal you do will be used against you by the fraudster, making it harder for you to seek help once you realize you've been had.
  5. The deception principle. Things and people are not what they seem. Hustlers know how to manipulate you to make you believe that they are.
  6. The need and greed principle. Your needs and desires make you vulnerable. Once hustlers know what you really want, they can easily manipulate you.

It all makes for very good reading. Two previous posts on the psychology of conning and being conned.

Talking of Schneier, he was talking in London on the 11th December and although I was in town I couldn't make the event. Luckily someones recorded the lot and put it up online.

Bruce Schneier did a benefit gig for Open Rights Group last Friday and here's the video of his 'Future of Privacy' talk and the 45-minute Q&A.

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