The Verse, a wired 3D future

So I was blown away by a new game which revision3's Coop (ex 1upshow) previewed, according to the site, the description is this.

Eskil Steenberg is the sole developer of the game Love. He dropped by the week of GDC to give an extended demo of this 200-player, persistent, and uniquely beautiful game world in which players have complete control–even over the very landscape. Created with tools of his own making, including a 3D modeler and renderer, Love is an incredible example of just how far a solo project can go.

Its all highly impressive stuff, and so I hit the web to find out more about the game and the tools Eskil built to create the game. What I found was something very different from just a game. Eskil has a complete technical demo online which you can download and play with. The editor (Loq Airou) is also downloadable but the whole project seems to be a front for Verse. Verse being a real time network protocol that lets 3D apps talk to each other. Like a 3D aware XMPP? Blender3D already has Verse support and so does GIMP via a plugin. 3D studio max has a plug which has been built too, but thats about it for now. So back to Love, Love is a side project of Verse and so the Love engine is just a client using Verse? Its quite a bit to get your head around but currently the whole thing is freely available. Eskil has said he might make it either donation-ware or open source in the future, which is great news. I think I'm going to have a play tomorrow to see if I can get it working.

Verse sounds utterly amazing, and its good to read some of the thinking behind verse. Wired did cover this a while back but I missed it.

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Author: Ianforrester

Senior firestarter at BBC R&D, emergent technology expert and serial social geek event organiser. Can be found at cubicgarden@mas.to, cubicgarden@twit.social and cubicgarden@blacktwitter.io