Talking at Thinking Digital 2013

Ian Forrester, Show and Tell

3 years ago I was meant to stand up at Thinking Digital and call an end to BBC Backstage, although I bet my reasoning wouldn’t be so well reasoned back then due to the obvious. A year before that I had the honour of speaking at Thinking Digital the next generation (a one day event aimed at young people of school age to twenties) and just after that hosting the makers workshop/panel. But having been at Thinking Digital right from the start, I had made talking on stage at Thinking Digital one of my aspiration in life.

Now I’m sooooo excited to announce I will be talking at Thinking Digital about one of my favourite subjects right now – Perceptive Media.

I will be sharing the slot with Adrian who will talk about BBC Connected Studio, like a phoenix rising from the end of BBC Backstage and BBC Innovation Labs.

I have been planning a different type of presentation from my usual one I did everywhere last year.

Expect short sharp and pretty intense… On top of that I’ll be showing something which we believe is a worlds first.

Yes your not going to want to miss this years, Thinking Digital conference

Perceptive Media at the theme park?

Stealth

I had the pleasure of going to Thorpe Park on the weekend as I gatecrashed Kate’s Birthday.

A number of things got me thinking as I queued 18 times for Stealth, 10 times for the Swarm (forward and backwards), 3 times for Nemesis Inferno and once on Saw the ride (don’t think my head could hand the banging nature – not impressed! Gerstelauer could learn something from Bolliger & Mabillard). I adored Stealth even though I had butterflies in my gut about the height of the top beforehand. I remember seeing a board years ago when I last went to Thorpe Park talking about a new ride, shows how long ago since I had returned.

Although I fell in love with Stealth, I was also very impressed with the swarm.

Not only was it a great ride but flexible enough to have a number of options including riding it backwards! Which I did 5 times and I can only describe it as being dragged by a tentacle monster attached to your waist backwards. You can hardly feel the over shoulder constraint and it just feels amazing being dragged along with your arms and legs naturally dragging along.

The swarm is one of the modern coasters which has been properly thought out. Ironically (ironic because Alton Towers has bags of land but seems to always tightly pack rides and London land is expensive) because Thorpe park have loads of empty space it could build a complete site with waterways, over turned police vans, busted fire engines, etc. The whole thing is really well themed. Nemesis and Oblivion were early on this front but in Swarm has given it a super modern and very London overview.

The Swarm roller coaster at Thorpe Park

While waiting in the queue theres a news report about a national emergency spawning from Thorpe Park. After spending much time in the queue waiting for my forward and backwards adventures in space. I started to notice the same video parts coming up again and again. Don’t get me wrong I expect there might be about 30mins of footage on a loop, which is much more than any other theme park I’ve been to.
But I started thinking what a great chance to do something Perceptive. The ride should react and change to the people waiting, how long their waiting, whos waiting, etc.

Swarm news report

Can you imagine what would happen if you conversations were used in the queue experience? Tweets, photos, the lot were included and manipulated to fit the theme. Now thats an idea I may have to take forward…

I was also interested in Thorpe parks teaming up with Ministry of Sound, which seems to bring it closer to the concept of a Rave than you can make up. The whole site was blasting out dance music and I got to say I quite liked it. Not only that, in the line for the Swarm, they were handing out wireless headsets for the queuing. The headsets had volume and a switch for off, channel a and channel b. Channel A was generally MoS dance music and channel b more 60s and 70s disco. Each headset seemed to have a number of sponsors including O2.

Line music

Although I thought it was a nice idea, I was a little miffed with having to wear one in a queue of 2mins later in the day. I was literally walking to the entrance being handed a headset and walking through the queue system and then giving them back up before getting on the ride. I imagine in a much larger queue it could be rife for abuse/fun with Perceptive Media…

So who do I need to get in touch with about this idea?

Where next for the quantified self?

QSAms_NIK8113

The guardian has a article titled What next for the quantified self

The quantified self movement – the idea that tracking metrics about yourself can lead to self-improvement – appears to be gathering steam. With products such as the FitBit One, Jawbone Up and Nike+ FuelBand boasting impressive sales numbers (the FuelBand reportedly sold out within four hours of its launch), it seems that self-tracking is finding traction and on the way to becoming an ubiquitous feature of daily life.

But how exactly can it break into the mainstream, and where does the future of the movement lie? Here are the five key areas where I see the quantified self going next.

The focus is on breaking into the mainstream which I’m not so bothered about but interesting the areas they identify.

  • App collaboration
    Agreed… The fact you have all these companies feeding date into their own ecosystems. Theres many projects to free the data from the ecosystems but thats just the start of the problem… don’t let me get my dataportability hat.
  • Real-time health tracking
    Yes the push towards real time is real and you can understand why…Faster, quicker, etc
  • Evolution of game mechanics
    I welcome an evolution because to date the game mechanics which have been used are pretty dreadful. I mean I’m a big guy, so whats the point of showing the amount of calories my super healthly friend is consuming. It almost like a kick in the teeth… “hey you fat boy think about your friend Joe when you have that last spoon of rice!” Yeah up yours… Actually talking to my NHS dietation way back when, she suggested the gamification of such things was very bad and should be discouraged. And before you think well she didn’t get it. I’ll tell you she was young (25ish) and had an android phone. An evolution in thinking wouldn’t go a miss, not that I’m saying run zombies run is a bad idea.
  • Fix the food problem
    Yes this is a big problem, and everything I’ve seen before to solve this problem is painful. Even my idea of taking pictures of everything I had to eat wasn’t ideal. Its just not acceptable to pull out your phone, hover above your dinner and take a picture in a restaurant. Yes I know people do it, heck I did it a lot but I can understand the weird looks I was sometimes getting. And heck don’t get me started on the eatery.
  • Google Glass (or wearables)
    The article goes off on one about Google Glass and privacy concerns… When actually the link to the quantified self is tedious at best. Regardless, as an extension of the phone it could be useful for solving the food problem maybe…?

Where I think the Quantified Self should go is (where its going already) mindhacking, workhacking, dreamhacking and narrativehacking.. There’s more areas it could and has gone but I won’t go there/describe them right now…

Use your imagination. Self improvement through data and numbers, enough said (smile).

Can’t wait to see and hear tales from the edge at the quantified self europe conference 2013

Broadcast or Perceptive Media?

I was half watching Newsnight and working on my laptop, on Thursday 31st January on BBC2. Newsnight finished and the weather came on. Now the #uksnow is pretty much out the way, I’m not so interested in the weather.

Anyway as the weather man ran through the upcoming weather forecast, I looked up when the man mentioned Manchester. A few moments passed and I thought well its related to rain, so Manchester is a obvious target. A few moments later, Manchester was mentioned again and I looked up again. My glance become more of a stare as I thought about perceptive media.

The moment of attention or as I like to think about it, a moment of deja vu. Was powerful enough to make me lift my head and divert my attention to the weather for a few more moments at least.

The ability to connect and engage with people using slight differences in narrative. It doesn’t require huge sweeping changes, just clever well written narrative.

Implicit data is the anti-matter of big data

Dylan [Two thumbs up for Photographers]

Almost everything we’ve focused on recently has been the explicit actions and feedback of people. But as pointed out in Perceptive Media, the rich stuff is the implicit actions and feedback. This is also the stuff which advertisers would cream in their pants for… And it sometimes feels too intimate for us to ever let it be collected… However that has never stopped anyone.

This obviously scares a lot of people including myself but I think the future is about the implicit.

I wrote a blog following a audio piece about how 2012 was the year of big data. But the fundamentally all that data is explicit data not implicit. Something I also made clear during a panel in London at last years Trans-media festival.

In a recently interview Valve’s Gabe Newell talked about the Steam Box’s future. Steam is a very interesting gaming ecosystem and recently Valve’s been moving to Linux after Microsoft said Windows 8 must work the way they said it does. Anyhow the important thing is Gabe’s discussion regarding implicit forms of data

Speaking of controllers, what kind of creative inputs are you working on?
Valve has already confessed its dissatisfaction with existing controllers and the kinds of inputs available. Kinect? Motion?

We’ve struggled for a long time to try to think of ways to use motion input and we really haven’t [found any]. Wii Sports is still kind of the pinnacle of that. We look at that, and for us at least, as a games developer, we can’t see how it makes games fundamentally better. On the controller side, the stuff we’re thinking of is kind of super boring stuff all around latency and precision. There’s no magic there, everybody understands when you say “I want something that’s more precise and is less laggy.” We think that, unlike motion input where we kind of struggled to come up with ideas, [there’s potential in] biometrics. We have lots of ideas.

I think you’ll see controllers coming from us that use a lot of biometric data. Maybe the motion stuff is just failure of imagination on our part, but we’re a lot more excited about biometrics as an input method. Motion just seems to be a way of [thinking] of your body as a set of communication channels. Your hands, and your wrist muscles, and your fingers are actually your highest bandwidth — so to trying to talk to a game with your arms is essentially saying “oh we’re going to stop using ethernet and go back to 300 baud dial-up.” Maybe there are other ways to think of that. There’s more engagement when you’re using larger skeletal muscles, but whenever we go down [that path] we sort of come away unconvinced. Biometrics on the other hand is essentially adding more communication bandwidth between the game and the person playing it, especially in ways the player isn’t necessarily conscious of. Biometrics gives us more visibility. Also, gaze tracking. We think gaze tracking is going to turn out to be super important.

I’ve recently upgraded my phone to run Google now and its so weird…

When talking about it, people say show me and I have nothing to show them except the weather and maybe a couple of calendar things like someone birthday or a appointment I have upcoming. But when waking up this morning, the phone had tons of information about getting to work. Every time I would look at the screen another option was available to me (as time passed). The lack of ability to dig up stuff and look back at stuff is really interesting, as google now is simply that… Now!

Interestingly like google now, I discovered when showing people the first perceptive media prototype, futurebroadcasts.com. I would need to use my own machine because it relies on your implicit data for parts of the play. Meaning I couldn’t just load it up on another persons machine (or at least reliably), and expect it to work the same way.

I already said its the difference which in the future will be more interesting than the similarities, and I stick to that.

I know how people love quotes… So here’s one… Implicit data is the anti-matter of big data

The trends, forecasts, etc will all be displaced (change) once we know implicit data’s place in the over all sum. We’ll throw our hands in the air and shout, well of course! How silly of us to make judgements with an incomplete sum… The early adopters are already homing in on this fact.

Context is queen?

I wanted my grandmothers pokerface....

I’m hearing a lot of talk about how 2013 is The year responsive design starts to get weird… or rather how its going to be all about responsive design (what happened to adaptive designing who knows)

Think it’s hard to adapt your content to mobile, tablet, and desktop? Just wait until you have to ask how this will also look on the smart TV. Or the refrigerator door. Or on the bathroom mirror.

Or on a user’s eye.

They’re all coming…if they aren’t already here. It doesn’t take much imagination or deep reading of the tech press to know that in 2013 more and more devices will connect to the internet and become another way for people to consume internets.

We’ll see the first versions of Google’s Project Glass in 2013. A set of smart glasses will put the internet on a user’s eyes for the first time. Reaction to early sneak peeks is a mix of mockery and amazement, mostly depending on your propensity for tech lust. We don’t know much about them, other than some tantalizing video, but Google is making them, so it’s a safe bet that Chrome For Your Eyes will be in there. And that means some news organization in 2013 is going to ask: “How does this look jammed right into a user’s eyeballs?”

Stop! Nieman labs is forgetting something major! And I could argue they are still thinking in a publishing/broadcasting mindset

Yes the C word, Context…

Ironically this is something Robert Scoble actually gets in his blog post, The coming automatic, freaky, contextual world and why we’re writing a book about it.

A TV guide that shows you stuff to watch. Automatically. Based on who you are. A contextual system that watches Gmail and Google Calendar and tells you stuff that it learns. A photo app that sends photos to each other automatically if you photograph them together. And then there’s the Google Glasses (AKA Project Glass) that will tell you stuff about your world before you knew you needed to know. There is a new toy coming this Christmas that will entertain your kids and change depending on the context they are in (it will know it’s a rainy day, for instance, and will change their behavior accordingly)

Context is whats missing and in the mindset of pushing content around (broadcast and publishing) and into peoples faces, responsive design sounds like a good idea. Soon as you add context to the mix, it doesn’t sound so great. Actually it sounds damm right annoying or even intrusive? I do understand its the best we got right now, but as sensors become more common, we’ll finally be able to understand context and hopefully be able to build perceptive systems.

We already demonstrated, sensors don’t have to be cameras, gyroscopes, etc. The referral, operating system, screen resolution, cookies, etc all are bits of data which can (some maybe less that others) be used to understand the context.

I can come up with many scenarios where the responsive part gets in the way, unless you are also considering the context. In a few years time, we’ll look back at this period of time and laugh, wondering what the heck were we thinking…

I’m with Scoble on this one… Context and Content are the Queen and King.

Perceptive Media in Wired UK’s Top Tech for 2013

Perceptive Media in Wired Magazine

Someone from the BBC’s Future Media PR pointed out to me that I was in the latest issue of Wired UK. The whole thing isn’t online yet but I’ve made a manual copy (thanks to Laura Sharpe for buying the ipad version on my behalf)… Till its up online

Advertising Displays, Television and consoles are hooking up with recognition software to second-guess our hidden desires. By Ed White

Televisions, computers and retail displays are increasingly watching us as much as we’re watching them. They are likely to be the catalyst for a shift from mass to personalised media. Broadcastsers, game developers and tech companies have long dreamt of knowing who’s watching, and then making content relevant to each viewer.

Cheap cameras and sensors are making “perceptive media” a reality. First was Microsoft, whose Xbox gaming peripheral Kinect, launched in 2010, has put a perceptive-media device into more that 18 million homes worldwide. By linking people to their Xbox Live identity using facial recognition, it has made the gaming experience more tailored. But perceptive media is wider than gaming. Over two years, Japan Railways’ East Japan Water Business has installed about 500 intelligent vending machines that recognise customers’ age and gender via sensors and suggest drinks accordingly. Intel’s Audience Impression Metrics suite (Aim) users data captured by cameras on displays in shops to suggest products. Kraft and Adidas are early adopters. The software will also monitor responses to improve brands’ marketing.

But the real winner will be the entertainment industry. Samsung and Lenovo announced at the 2012 Consumer Electronics Show that their new TVs will recognise a viewer by using a camera incorporated into the set, and bring up their favourite programmes; Intel is working on a set-top box with similar  capabilities. Face tracking software is also making our screens more intuitive. Japanese broadcaster NHK is experimenting with emotion-recongnition software which can suggest, say a more exciting TV show if it detects boredom. But where perceptive media gets really exciting is in using viewer data to change narratives in real time. US-based video game company Valve software is experimenting with biofeedback systems, measuring physiological signals such as heart rate and pupil dilation in players of Portal 2 and Alien Swarm. If the zombies aren’t making you sweat, the AI director can send in more. And television may follow, believes Ian Forrester senior producer at BBC R&D. Sensors in your TV would pick up who’s in the room and subtly change the programmes’s details, live: for example the soundtrack could be based on your Spotify favorites.

If that sounds Big Brother-ish, that’s because it is. Perceptive media’s biggest hurdle will be privacy. But advocates such as Daniel Stein, founder CEO of San Francisco based digital agency EVB, say that if brands can prove the value of data sharing, they’ll win people over. Here’s looking at you.

Ed White is a senior writer and consultant at contagious communications, a London-based marketing consultancy

 

Perceptive media in wired magazine

The power of narrative

Children at First Lubuto Library

While working on Perceptive Media, I came across many examples of narrative and the power of storytelling. Something which I’ve been trying to demonstrate in my presentations pointing at how little subtle things can have huge effects. Recently I saw this which reminded me I haven’t posted anything about it recently

Telling stories is not just the oldest form of entertainment, it’s the highest form of consciousness. The need for narrative is embedded deep in our brains. Increasingly, success in the information age demands that we harness the hidden power of stories…

…in four decades in the movie business, I’ve come to see that stories are not only for the big screen, Shakespearean plays, and John Grisham novels. I’ve come to see that they are far more than entertainment. They are the most effective form of human communication, more powerful than any other way of packaging information. And telling purposeful stories is certainly the most efficient means of persuasion in everyday life, the most effective way of translating ideas into action, whether you’re green-lighting a $90 million film project, motivating employees to meet an important deadline, or getting your kids through a crisis.

When I was training to be a designer, it was drummed in to our brains that you need to have a story to explain the product, service, etc… Without that story or narrative your on a loosing road. Not only that but you want to give them the least distractions as possible.

Stories, unlike straight-up information, can change our lives because they directly involve us, bringing us into the inner world of the protagonist. As I tell the students in one of my UCLA graduate courses, Navigating a Narrative World, without stories not only would we not likely have survived as a species, we couldn’t understand ourselves. They provoke our memory and give us the framework for much of our understanding. They also reflect the way the brain works. While we think of stories as fluff, accessories to information, something extraneous to real work, they turn out to be the cornerstone of consciousness.

Enough said… but if you do get the chance to read all 3 long pages, it will be worth it…

The making of Perceptive Media’s Breaking Out

I have been talking about Perceptive Media to many many people. Some get it some don’t… Everytime I try and explain it I use my perception to work out what method would work for them to understand it. When I did the talk at Canvas Conf way back in September I wanted to go into real depth about what we had done, but I had to explain the concept which takes a long while.

However now we got enough feedback, its time to reveal what we done to make it work. Theres a blog post coming soon on the BBC R&D blog but till then… Happyworm have done a excellent blog post explaining the whole thing down to some serious detail, including how to reveal the secret easter egg/control panel!

How to open the easter egg

To open the Easter Egg, Breaking Out must have finished loading and then click under the last 2 of the copyright 2012 on the bottom right. You’ll then have access to the Control Panel.

The easter egg, really unlocks the power of Perceptive Media like never before.

Everything is controllable and the amount of options is insane but all possible with the power of object based audio (the driving force behind perceptive media).

Breaking Out Control Panel

Practically just changing the fade between foreground and background objects can be a massive accessibility aid for those hard of hearing or in a noisy environment like driving a car? Tony Churnside is working on the advantages of object based audio so i won’t even try coming with conclusions on whats possible but lets say, the whole turning your sound system up and down to hear the dialogue could be removed with Perceptive media. Because of course perceptive media isn’t just the objects and delivering the objects, its also the feedback and sensor mechanisms.

Mark Panaghiston writes in conclusion…

The Web Audio API satisfied the goals of the project very well, allowing the entire production to be assembled in the client browser. This enabled control over the track timing, volume and environment acoustics by the client. From an editing point of view, this allowed the default values to be chosen easily by the editor and have them apply seamlessly to the entire production, similar to when working in the studio.

Web Audio API was amazing… and we timed it just about right. At the start of the year, it would not have worked in any other browser except Chrome. But every few months we saw other browsers catch up in the WebAudioAPI front and I’m happy to say the experiment kinda of works on Firefox and Opera.

One of the most complicated parts of the the project was arranging the asset timelines into their absolute timings. We wanted the input system to be relative since that is a natural way to do things, “Play B after A”, rather than, “Play A at 15.2 seconds and B at 21.4 seconds.” However, once the numbers were crunched, the noteOn method would easy queue up the sounds in the future.

The main deficiency we found with the Web Audio API was that there were no events that we could use to know when, for example, a sound started playing. We believe this is in part due to it being known when that event would occur, since we did tell it to noteOn in 180 seconds time, but it would be nice to have an event occur when it started and maybe when its buffer emptied too. Since we wanted some artwork to display relative to the storyline, we had to use timeouts to generate these events. They did seem to work fine for the most part, but having hundreds of timeouts waiting to happen is generally not a good thing.

Yes ideally we would want to be able to turn a written script into a Javascript file complete with timings. Its something which would make perceptive media a lot more accessible to narrative writers.

And finally, the geo-location information was somewhat limited. We had to make it specific to the UK simply because online services were either expensive or heavily biased towards sponsored companies. For example, ask for the local attractions and get back a bunch of fast food restaurants. But in practice though, you’d need to pay for a service such as this and this project did not have the budget.

Yes that was one of the limiting factors which we had to do for cost. And because of that we couldn’t shout about it from the roof tops to the world. However the next experiment/prototype will be usable worldwide, just so we can talk about perceptive media on a global stage if needed

As Harriet said, “OK, I can do this.” And we did!

Yes we did! and we proved Perceptive Media can work and what a fine achievement it is! This is why I can’t shut up about Perceptive Media. When ever we talk about the clash of interactivity and narrative I can’t help but pipe up about Perceptive Media, and why not? It could be the next big thing and I have to thanks James Barrett for coming up with the name after I had originally called it the less friendly Intrusive Media.

Not only did we prove that but it also proved that things off the work plan in R&D can be as valid as things on it. And finally that the ideology of looking at whats happening on the darknet, understanding it and thinking about how it can scale has also been proven…

I love my job and love what I do…

Happyworm were a joy to work with and the final prototype was not only amazing but they also believed into the ideals of open sourcing the code so others can learn, understand and improve on it. You should Download Perceptive Media at GitHub and have a play if you’ve not done so yet… what you waiting for?

Perceptive Media at TedXBristol

This is my high level talk I gave for TedXBristol.

The powerpoint is a little screwy on the presentation but generally you get the gist. Its also the ones where I decided to mock up a clip of the introduction of Flashforward to give a instant view of what Perceptive Media could do.

I’m waiting to see how long it is till the video clip is taken down off Youtube for possible copyright violations (which I feel is totally wrong and it fits under transformative works). I used the same videos at Oreilly Tools of Change to amazing effect, although I do feel with more time I should have found some text to change slightly. Maybe I’ll do this for the writer workshops at the end of the month?

I could swear I wrote up my feelings about TedXBristol somewhere already, but can’t seem to find it right now.

Either way, I’m very happy to see it online and look forward to the feedback from people interested in Perceptive Media. I thank the team for inviting me and I look forward to spending more time in Bristol in the near future and good to see Bristol growing its digital community…

Looper Directors Commentry

Looper poster

I heard about the director’s commentary for looper via my rss reader and though it was well worth a another watch anyway after watching it at the Salford Cinema Club first time.

The idea is quite simple… Download the extra track to your phone or mp3 player. Go to the cinema again and  watch the film again with the extra sound track.

Johnson has recorded a commentary track that is meant to be heard in-theater. (Of course, he strongly cautions against listening to it on a first viewing.) Considering that the new film starring Joseph Gordon-Levitt and Bruce Willis has a much higher profile and a plot better suited to directorial untangling than Bloom, Johnson was besieged by requests from fans to repeat the experiment.

The Looper commentary is a totally different track than the version that will be included on the eventual DVD/Blu-ray release. This version is more technical and detailed, meaning don’t expect any anecdotes about how the actors got along or what the weather was like during filming. There’s an introduction up top that instructs users on how to sync up for the optimum viewing experience

The only problem I had was the introduction says to pause and unpause when the tristar logo comes up on the screen. In the UK it wasn’t Tristar, it was something else. Which caused a moment confusion and then a delay. It wasn’t too bad a delay but certainly meant seeing something then the director referring to it a second or so later.

The other thing is the volume… My headphones are a bit low and in the cinema it was sometimes hard to hear the director talking.

Overall it was a good experience and I would recommend it for films like Looper, Donnie Darko, Inception. Yes you can wait for the DVD/Bluray but its like having a friend nudging you with useful facts in the cinema.

Could this be a signal of things to come in the future? Don’t think so but if the syncing is cleared up it could open the door to much more interesting experiences and heck even personalised experiences layed on top of a mass medium. You could certainly see Perceptive Media in such a role…

What would Perceptive publishing look like?

TOC in Frankfurt

Perceptive Media was titled that because there was always a feeling the same concept could be applied to many more things than just broadcast. Although the BBC doesn’t really have a deep history in publishing, we do have a very deep history in narrative…

What would Perceptive Publishing look like?

My interview is actually worthy of a quick read

We have only scratched the surface and do not know what else it can be adapted toward. In BBC R&D, we watch trends by looking at early innovators. It’s clear as day that ebook reading is taking off finally, and as it moves into the digital domain, why does the concept of a book have to be static? Skeuomorphism is tragic and feels like a massive step back. But Perceptive Media is undoing the limitations of broadcast. It certainly feels like we can overcome the limitations of publishing, too.
Tools of Change for Publishing (http://s.tt/1nB8P)

As the readership starts to involve more electronic devices such as ereaders like the Kindle. Why limit the scope of the story to a single narrative? Why not have the narrative play out with local references? Change and morph depending on the time of the day? How about a story which truly challenges the way you think or see the world?

These are the type of questions I’ll be exploring at Oreilly’s Tools of Change Conference in Frankfurt, Germany.

Innovators Track: Innovations in Storytelling

Innovators Track curator, Sophie Rochester gathers together an incredibly talented group of creators in a panel devoted to innovations in storytelling! From the futuristic personalization taking place at the BBC’s Perceptive Media, to the masterfully interactive work of RH’s Dan Franklin, to the engagingly addictive genre fiction serialization of Plympton – this session will give you a glimpse at how some of our best technologists and storytellers are working together to craft ever richer “reading” experiences.

Ian Forrester, BBC
Dan Franklin, Random House UK
Justin Keenan, Plympton
Jennifer 8 Lee, Plympton
Moderated by Sophie Rochester, The Literary Platform

I look forward to joining Tools of Change Germany later today…

Perceptive publishing?

The reader

There was a reason why I decided to use Media oppose to TV or Radio.

The core concept of Perceptive Media can be applied at many different levels and different outputs.

How would Perceptive publishing work? Well if you imagine you have a ebook which can be read on a system which is also connected to the web and/or has sensors of its own. Imagine if that ebook reader has API’s which can exposes certain data to the ebook its self.

The way you hold the ereader, landscape, portrait, ambient temperature, time, geolocation, ambient noise, etc, etc. I have a feeling Perceptive Publishing may actually be a lot easier than Perceptive Broadcast…

You get the picture… and so do Oreilly who have put Perceptive Media into their Tools of Change conference in October.

I was interviewed about Perceptive Media and how it could work in publishing…

In the early days, Perceptive Media is being applied to broadcast technology. What potential applications for Perceptive Media do you envision in the publishing industry?

Ian Forrester: We have only scratched the surface and do not know what else it can be adapted toward. In BBC R&D, we watch trends by looking at early innovators. It’s clear as day that ebook reading is taking off finally, and as it moves into the digital domain, why does the concept of a book have to be static? Skeuomorphism is tragic and feels like a massive step back. But Perceptive Media is undoing the limitations of broadcast. It certainly feels like we can overcome the limitations of publishing, too.
Tools of Change for Publishing (http://s.tt/1nB8P)

TedXBristol live – Saturday 15th Sept

I have the pleasure of talking at TedXBristol next weekend. This follows another excellent talk at Canvas Conference on Friday in Birmingham.

The whole of TedXBristol will be streamed live, so you can get a idea of the richness of the talks yourself.

In the meanwhile there’s a cheeky little interview with me on the TedXBristol blog.

If your one of my lovely friends from around Bristol, I’ll be going for drinks and a meal on Saturday night. So get in touch if you want to join us…