Are ARG’s dead?

The 3rd Olympic Ring description

Arg’s or Alternative Reality Games, are really interesting and form a very tight and rich experience for thsoe who play them. But the mass adoption has stalled and tailed off as creators go for something more simple and easier to craft aka Transmedia.

So what happened? Is the genre dead before it really got going?

Well I saw a really interesting post on ARGN (alternative reality gaming network) written by friend Adrian Hon of SixtoStart. When ever I see him (usually at conferences) he likes to quiz me about what the BBC is doing regarding taking storytelling forward. And I like to question him about moving away from ARGs.

My feeling is there is much more potential/fuel and in the ARG genre and it will come back in another form. But I do share a lot of the points Adrian identifies in the post…

Most companies in the business now disavow the term ‘ARG’, preferring the trendier but frequently reviled and frustratingly vague term ‘transmedia’. In that context, it’s not surprising that people are happy to say “ARGs are dead” because it helps distinguish themselves from the old-and-busted crowd.

I can agree with that… I mentioned ARG at the recent Transmedia London festival and it was really interesting to see peoples faces from a panel member. Some were confused and some were shaking their heads disproving. When I was asked what transmedia is to me, I said something about it not being about screens but surrounding the person(s) with an immersive story. Like a ARG I would argue…

But for everything I like about ARG’s there is some serious problems and things which need to be ironed out. Adrian does a really good job covering the main ones…

1) Increase accessibility. People remain genuinely intrigued by ARGs, but they’re put off by the comparatively massive level of time commitment required to get involved. Yes, people will happily spend dozens of hours watching TV or playing video games, but those require less attention and crucially, they have a much quicker payoff. A good game or TV show will have me hooked in the first five seconds, and I know that I’ll have fun even if I just stay for 30 minutes. ARGs need to be more transparent and more accessible. If that means the end of ‘TINAG’, so be it.

Yes the best ones are when you can dip back in and help out, then take a less detailed role. I cant stand the chase element of ARGs. This is something I expressed with Larkin-about‘s ARG when I first met them. The best ARG’s have many layers just like great films. For example Donnie Darko you can watch and just enjoy the 80’s style highschool fun but theres a layer underneath which is about something much darker. Too many ARGs are like a Micheal Bay film or even something too deep and meaningful.

2) Make money. No-one is going to take ARGs seriously as a creative or commercial venture if they can’t get players to cough up cash. There’s absolutely a place for ad-funded or sponsored content, but good quality movies and TV shows still find millions of happy viewers willing to buy tickets and DVDs. Why not ARGs? Focus on the platforms where people have demonstrated a willingness to pay, like on iOS, Android, and Facebook, and learn from the successes of other apps. There isn’t much separating The Room – an incredible blockbuster iPad puzzle game – from being a full-blown ARG (the same applies for Zombies, Run!).

Although I don’t know too much about this side, he’s right. They need to be sustainable, be that with funding, adverting or paid for by the audience. Too many are made to flip and sell or made to be a one off. This leads to scummy people entering trying to cash in on the genre, like SEO and social media. All these one off’s pollute the work of others and make it even more difficult to be taken seriously.

3) Take the best and discard the rest. How can you replicate the immersive sensation of a good ARG at a low cost? Do you really need to have video, or can you just use audio? Do most people really enjoy decrypting hexadecimal strings, or are there more compelling challenges you can provide? Can you fake the experience of calling up real phone numbers or writing to real email addresses?

Absolutely too many copy cats… Another phone drop, another treasure hunt, yawn… seriously. Its lazy and boring. Innovate and push away from whats known. Its like when Perplexcity’s purple treasure hunt ended in a character from the group jumping into a helicopter. Mind blowing but how can you better that? Think! Creativity and think about the audience/participations not your own ego.

4) Think about scale. Almost all ARGs are live and cannot be easily replayed after the fact. That makes it difficult to make money, especially if you don’t have a big following. Imagine if Angry Birds or Farmville were only playable from April to June 2010; that’s what ARGs are like, and it’s mad. If you are going to run a live ARG, be sure to keep your costs down and charge players an appropriate amount for the privilege of getting personal interaction – no-one bats an eyelid at paying $25 or $50 for a theatre ticket, and the same should be true for a live ARG.

This is one of the most destructive thing I’ve known in ARG’s and one of the points I keep banging on to Adrian… Scale, repeatability and sustainability. No company is going to take this seriously if the resources are peed up a wall never to be seen again! How do you replay it and improve on it each time.

I have suggested an ARG framework before and somewhere along the line it fits with the notion of Decentralized systems. Stroytellers want to tell there story and don’t want to reinvent the book everytime.

Even the games I’ve played like the rings one (picture above) I was lucky enough to be in Manchester where the ring was found. For everyone else it was far less interesting. Plus the cost of creating and putting those rings in art gallerys around the world. Its not scalable and if you go about it that way, it never will be.

Total respect to everyone involved in the genre but its going to die before its gotten a chance to develop and spread its wings…

EPIC Werewolf time!!!

My parents were deeply worried that I was doing too much again. Specially after what happened to me with mybrushwithdeath almost two and half years ago. I can tell you and them that my blood pressure is normal…

So what have I been up to…? Because my blog has also suffered due to the hectic schedule.

On Tuesday 30th Connected Social and 31st EpicWerewolf…!

EPIC Werewolf

Epicwerewolf

The concept of Epic Werewolf was to run werewolf in two rooms.

One room would be kitted out with cameras and a normal game of werewolf would be going on. In the second room would be an audience watching live and some physiologists, behaviour scientists, experts watching along live and giving a running commentary on top of the live video. The people in the first room (the players) wouldn’t be able to hear the second room (the audience) but the second room would see and hear almost everything. All those little comments, subconscious ticks and obvious body actions would be exposed to an audience in a way which has only been seen in TV poker.

Great concept I thought and the Manchester science festival were interested too. However not interested enough to put any serious money behind it for a number of reasons. Because of this the idea had to scale down quickly. The interesting part is the game was originally going to be quite small to allow everyone a chance to have a go but we had to change that due to the amount of people who signed up and wanted to be players not the audience.

Epicwerewolf

We switched venues quite a bit and thought about a place with internet connectivity so we could broadcast it live to the internet. In the end we settled on Islington Mill in Salford because of the great spaces they have and how creepy it would be to go to deep dark Salford on Halloween.

Anyway the challenge which was worrying me was how to setup the cameras and computers. I had imagined using something like Ingex but we didn’t have resources or cameras. I came up with a number of solutions including using Skype, Hangouts, Bambuser, etc… but in the end I settled on the much easier streaming multiple Videolan’s VLC on my quad core i7 laptop to the weaker dual core Dell xps machine I still have. Everything was fine except I couldn’t get any of my decent cameras (Sanyo Xacti’s) to show up correctly. Meaning I only had 3 webcams including the build in one. I swear I had 2 at home but couldn’t find them even when searching the whole flat.

Epicwerewolf

On the day I setup 3 VLC services streaming and Vee from Larkin About used her macbook’s built in camera with Bambuser. On my Dell, I took advantage of the overview mode in Ubuntu 12.04 to show all cameras views and one of them being a browser window with Bambuser running from the Mac. However the problem seemed to be the mac would drop the wifi signal every 20mins or so. This was a pain but to add even more pain to the setup, my Dell laptop would get upset with the Flash plugin and throttle the CPU to death.

We pushed ahead anyway and by 6:30pm we had our first players. By about 7pm we had quite a few but no bar… We delayed while we tried to find out what happened to the barman and it turned out the barman was booked for 7:30pm not 7pm. So we started a 25 person game in the bar room and the another one next to it 10mins later to catch people who were running late. It was noisy and hard to hear people talking but it kind of worked out ok.

Those games came to a end about 8:30pm where we revealed what was so Epic about the night. Everyone was given a raffle ticket at the start of the night and between Larkin about and myself we pulled 12 numbers out of a cup and announced them over the pa system to the 50+ strong crowd.

The lucky 12 were lead to the 2nd room which was cold and slightly unnerving to play out a game of werewolf in front of the cameras. Our experts watched from the room and then came into the main room to talk through some of the things which were happening in the game. The problem we had was for the audience the cameras were not exciting enough in part because the of technical difficulties but also there just wasn’t enough to view. So instead we quickly had the experts give a quick overview of what they had seen and then a small Q&A about what not to do when playing werewolf. This was fascinating and made it clear there was more than just luck going on in a game of werewolf.

Massive thanks to Ben, Penny and Liz for being our experts for the night and giving us great insight into the silly things we all do without even noticing. Thanks also to Martin Rue, Mark Kirschstein and Larkin About for support through the night.

Epicwerewolf

After the Q&A we kicked off a series of werewolf games right through till the witching hour of midnight. We even had the barman involved in the last game.

It was a excellent night and I was amazed with the turn out of people. So many people and such a great vibe throughout. I only wished we could have got the epic part working smoothly. Well theres always next Halloween I guess?

Epicwerewolf

A bit of funding and who knows what we could great? Multiple rooms many cameras and many more types of sensors? Possibilities are endless! This is certainly not the end of #EpicWerewolf

Epic Werewolf – This Halloween…

EPIC Werewolf

This Halloween, there is only one place to be…

Four times the deception, four times the lies and four times the paranoia. It’s a social game which you can easily pick up but is impossible to master. This Halloween we show social engineering like never before…

Islington Mill for some Epic Werewolf with Larkin About… All part of the Manchester Science Festival

EPIC Werewolf – Halloween

EPIC Werewolf

Its coming… this Halloween, EPIC Werewolf

As part of the Manchester Science Festival, myself and Larkin About are going to take a look at Social engineering and Mob rule in the social game of Werewolf. Unlike most games of werewolf, we will feature running commentary from psychologists and behaviour scientists that will culminate in a finale game resticted to one room and broadcasted live to an audience.

Of course because its Halloween, there will be lots of dressing up and to be honest Islington Mill is located in deep and dark Salford. Far from the bright lights of Media City and the Quays.

Exact details are still being worked out but its going to be a great event which you don’t want to miss!

Tickets are available for the players and the audience only.

Olympics woman’s football: Canada vs Team USA

Canada vs Team USA Woman's Semi-Finals in Football

Congrats to the Woman’s Team of USA, as they won the London 2012 Olympics football.

Canada vs Team USA Woman's Semi-Finals in Football

I had the pleasure of watching Canada vs Team USA in Manchester Utd’s Old Trafford stadium.

Canada vs Team USA Woman's Semi-Finals in Football

Thrilling game ended in the last minute of extra time 4 goals to 3.

Canada vs Team USA Woman's Semi-Finals in Football

I was cheering for Canada but what surprised me was how dirty this football match was. Quite a few tackles were missed and I’m really surprised no one got sent off.

Canada vs Team USA Woman's Semi-Finals in Football

It was a excellent experience and I finally got a chance to see Old Trafford from the inside. Good stuff for £20 and a seat with no leg room. Really felt like London 2012 Olympics was a good thing that day…

Manchester Werewolf Chapter – June

manchester werewolf

Its werewolf time again! This Wednesday June 20th at Barcelona Bar

…we are very excited to be back at Barcelona Bar on Wednesday 20th June for another meeting of the Manchester Werewolf Chapter, for an evening of deception and accusation in classic social game Werewolf from 7pm onwards. It’s a free event, but it’s thirsty work so bring money for the bar. If you’ve never played before, it’s easy peasy and the rules will be explained as we go along, so please come and have a go.

Manchester Werewolf Chapter – March 2012

This is Wednesday in my busy social week

Manchester Werewolf Chapter March 2012

If you’ve missed the other Werewolf games we’ve been playing recently, shame on you!

We’re getting quite a few people coming along every 2 months. A big part of which is working with Larkin About.

On Wednesday we had another great game of the Thing, then a game of Werewolf finished off with look down look up.

As usual everyone had fun (except I got killed at the very start as usual, which game me plenty of time to do lots of photos) and the villagers just won at the last moment even through there was some disagreement with putting 4 werewolves in a game for 25 people. Barcelona Bar is still a excellent place to do Werewolf and we’ll be back again at the end of May for sure, so look out for it.

Manchester Werewolf Chapter March 2012

Next Manchester Werewolf Chapter – Wed 28th March

Were back for another Manchester Werewolf Chapter with the guys at Larkin About again.

On Wednesday March 28th, the Manchester Werewolf Chapter and Larkin’ About will be running another Werewolf game at Barcelona Bar in the Northern Quarter. For FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know lying is very thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf expert.

The Pancakes and Cocktails are worth it alone… And its happy hour right up till 9pm…

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

Manchester Werewolf chapter – Wed 25rd Jan

Manchester Werewolf Chapter

Manchester Werewolf Chapter is back for 2012 and were teamed up with the guys at Larkin About again.

On Wednesday January 25th, the Manchester Werewolf Chapter and Larkin’ About will be running the first Werewolf game of 2012 at Barcelona Bar in the Northern Quarter. For FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf expert.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

Manchester Werewolf Chapter with Larkin about at Barcelona bar

Manchester Werewolf chapter

Wednesday we had a very successful night of werewolf

I didn’t have my DSLR with me, so I only captured a few low rez photos of the action. Almost everything just worked…

Working with Larkin About (remember that ARG) was a great success and I’m sure the reason we got different players is simply because they were involved. The Location was great because the bar owner really wanted to help make it a successful event. He (Mike) even said next time he will happily do service to the circle, so people don’t even have to leave the game to get drinks. Its also staged happy hour when we’re playing, so cocktails start off at 2 for £5 and rise to 2 for £9 a few hours later. And to be honest the cocktails are actually not bad at all. I was drinking Cosmopolitans (as I do) and they were actually much better than average. Not quite the quality of NoHo, Scho Rehab or Aphotica but not far off.

Barcelona bar is a great venue with the slightly raised platform where we were playing werewolf and the space around it for people who were dead (as such) or just people not playing… The raised platform isn’t exactly round but its good enough to fit a good number of people looking at each other.

Playing the Thing to start the proceeding was a inspired thought, because it meant as people joined us, they could also just join the next round. In the end we played the thing then 2 different games of werewolf.

Everyone really enjoyed themselves and we played till bar closing time…

Werewolf closing stages

Only two slight negatives

  1. Not having food and consuming a ton of lovely cocktails (yes someone had to do it). Barcelona bar is due to start doing pancakes, and I had thought they were doing them already. So assuming I would be able to grab a sandwich somewhere I thought a savoury pancakes might work. Next time I’m sure they will be up and running in this area
  2. A lot of the regular players from MadLab, BarCamps, etc… didn’t turn up, which was a shame. However we did have a ton of new people and we even roped a couple in for a small drink, into the game actual game.
Anyway we’ve decided to do Werewolf on a bi-monthly schedule. So look out for details of the next game in January 2012… Thanks to everyone who turned up, and remember I am never the werewolf…

Manchester Werewolf chapter joins Larkin’ About – Wed 23rd Nov

Manchester werewolf chapter poster for november

Manchester Werewolf Chapter is back after a long delay and this time we’ve teamed up with the guys at Larkin About. Larkin about are the Manchester equivalent of Hide & Seek. They do social experimental games in and around Manchester. So its a perfect match. If this goes well, there will be many more…

On Wednesdays November 23rd, the Manchester Werewolf Chapter and Larkin’ About will be running a game of Werewolf at Barcelona Bar in the Northern Quarter. It’s totally FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf pro. We hope to continue to host games of Werewolf as a regular event from this date onwards.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

 

Online Werewolf, the Manchester Chapter and the Thing

The Thing game

One of the sessions at BarCampBlackpool was the idea of playing werewolf, mafia or even the thing (which I will get into in a second) online. There’s been many attempts at this including the commercial ones. But every once in a while theres an attempt by someone to setup an open online version.

Werewolfapphb is one such example. Now to be honest I only walked in half way through the talk but from what I can see it was a lot like the IRC style werewolf games I’ve seen in the past. Seems perfectly fine but I started suggesting a whole bunch of things including status about players and leaderboards. All suggestions seemed to go down well.

I did also point out that there’s a trend towards playing werewolf using Google Plus Hangouts, which to be honest is a lot neater than doing it on IRC or even a Jabber/XMPP conference room.

I was introduced to a new style Werewolf game which seems to work well with a smaller number of people. Its called the Thing and has the advantage of people being involved through-out the whole game.

People also noted there was now a Leeds & Preston Werewolf Chapter which begs the question, what happened to the Manchester Chapter? Well fear not, it will be back and I’ve got ideas and scenarios… Watch this space…

 

TV show and a MMO in one universe

Defiance

I like the idea of Defiance

Defiance is a number of things. It’s a third-person shooter, but it’s also an MMO. It’s a PC game, but it’s also coming to consoles. It’s a video game, but it’s also a television show. A multimedia collaboration between Trion Worlds—the developer behind the MMORPG Rift, launched earlier this year—and the SyFy network, Defiance is nothing if not ambitious; events from the game will have an impact on the show, and vice versa.

Although not a totally new concept, its a good tie up and certainly something which more TV companies and maybe broadcasters will/should follow suit. The worry is that SyFy/Trion won’t get the tone right and it won’t be a success in broadcast terms or even in gaming terms. It needs to be very strong and each one should be great experiences in themselves.

However, Hill was quick to point out that even though the game and show work best in tandem, both Trion and SyFy are working hard to ensure that they also stand on their own as pieces of entertainment. “To get the full experience, though, you’re going to want to do both.”

One of the obvious ones I was thinking about when you think of this concept is The Sims. On the TV show, you could get people who play characters and interact as virtual characters in the game. The best interactions become storylines on the show… But there is the notion of who’s leading who?

How would the BBC be able to pull off such a project? Well with BBC Childrens and BBC Games Grid based in MediaCityUK, I don’t think it will be too long before it starts to naturally happen… You can certainly imagine a Radio Drama based around a live playscape.

Intriguing…

Manchester’s first Northern Quarter street party (a R&D viewpoint)

The Official Northern Quarter Street party

Manchester’s Northern Quarter was transformed into a massive street party for the northern quarter hipster crowd yesterday. Billed as an alternative to the royal wedding It was all over the press which was great [men][guardian][cubicgarden].

With the help and support of Madlab, the BBC North ran a gaming wonderland during the street party.

The gaming wonderland included 2 wii’s running wii sports and a early glimpse of BBC R&D project called Virtual Maestro or Kinect Orchestra.

Wii Bowling

On the wii’s we had bowling running and the scores of everyone who played was put on the board just like they do on top gear with lap times. We had a total of 40 players put up there scores over the hours of play. Ages ranging from 8 to 55, but the winner of the day was Rachel Norris with a high score of 188 over 10 rounds. We will be contacting Rachel with her prize. There was some controversy with some of the players as they claimed a score of 210 but as it wasn’t seen by any of the team, we had no choice but to question it. So maybe Helena Rice will also receive a slightly lesser prize too.

Conduct

Virtual Maestro, an installation we’re developing with the BBC Philharmonic. Using a Microsoft Kinect and some custom code, a person is able to ‘conduct’ the BBC Philharmonic in glorious HD video and 3D surround sound using nothing but their arms to control the tempo and dynamics of the piece…

Conduct

The Virtual Maestro or Kinect Orchestra will be back soon for the Manchester International Festival in July. But at the street party it went down very well with lots of people trying it out. Lots of photos can be found on Flickr. On the version we removed the HD video and 3D surround sound but it didn’t stop the public interest in the system.Conduct

As Max said in the r&d blog post,

As well as being brilliant fun for the public to play with, demos like these are a great way to illustrate some the technical work that happens here at the beeb.

Not only did we have lost of interest in the bowling tournament and the virtual maestro, but we also had people asking about BBC R&D, Madlab and BBC jobs.

Although it was a bit of a solo effort (no disrespect to Andy, Nicole, Hwayoung and Dave as there help was great and very much needed) it was worth it. We had maybe about 150 people come through our ground floor madlab space, which isn’t bad for a bank holiday.