Linux and homebrew on Xbox 360 and PS3?

So while I was looking around the 23C3 conference notes I found some links to videos about a possible Xbox 360 hacking. The video which can only be viewed on Youtube now seems odd and underwelming. But if its true means you can now using some exploit in the game King Kong run unsigned code on a Xbox
360. Engadget also had a piece about the whole thing.

One of the best things about the original Microsoft Xbox console wasn't the fact that it ran games. Oh no, for many, the best part was the ease at which that low-cost / high-powered device could be hacked to run all kinds of Homebrew applications including a damn fine media center. Now, in a tantalizing bit of showmanship put on by a cloaked hacker at the 23C3 Hacker Congress in Germany, a modified Xbox 360 (note attached circuit board) is shown loading Ubisoft's King Kong game just before displaying a trio of
dancing 360, Tux, and (old) MacOS logos with the words “coming soon.” Could this be a true exploit of King Kong's unchecked and unsigned vector shaders? We don't know, but the ability to execute any kind of code is certainly progress.

This is all fitting because Sony have just released a Yellow Dog linux build for PS3. Engadget once again has the right idea.

We're still holding out until Ubuntu gives us the love we crave. Well, that or until the OSS community get started on making an XBMC-like PS3 interface, since Sony believes all of your home's media should live on the PS3, and not on a media server.

Hey and no better time, XBMC is long from dead. Its been partly ported over to x86 for skinners and developers and this new skin from PDM called clearly shows the pure maturity of the XBMC platform.

And in related news I read Microsoft are releasing another version of the Xbox 360 code named Zephyr (1st one was called Xenon), this time with cooler processor, 120gig HD, HDMI and 1080p support out of the box. Sounds interesting but not as important as the previous news.

If the hack is true, it looks like I'll have to decide between the PS3 and Xbox 360 sometime this year. Maybe it will be a race to see who gets XBMC on it first.

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Whats up with the Xbox Mediacentre 2.1?

Robert Heron and Roger Chan are back with Team Blackbolt's 360 Blad Skin on top of XBMC on a modded Xbox.

They show off some of the new python scripts including the youtube one and revision3 one.

Since What's Up With Xbox Media Center has not had an update for quite some time, I thought it would be a good time to talk about some of the new developments. Some of Xbmc has been ported to the PC to make it easier to build skins and python scripts. People have been asking if a full port will be next but the creators have denied this for now.

  1. It's not a full port, nor is it planned to be a full port. We are not planning on abandoning the xbox anytime soon.
  2. With that said, most stuff works – at least stuff useful for the target audience.
  3. It's designed primarily for skinners and python developers who can test out their skins and scripts without having to transfer everything to the xbox.

Basically, it's a simple port of the majority of XBMC. This includes the entire gui system, file listing, some of the filesystem code (eg local, database files, zip + rar etc.), very simple audio playback, slideshows, python scripts and so on. Video playback is not supported, nor are screensavers or visualisations (basically anything that was relying on the xbox version of directx).

And last up there was a interesting interview with a series of xbox mediacentre coders.

I'm still of the mind that Xbmc should be ported to the PC and Apple operating systems. I'm hoping with the new XNA game studio express kit it might be possible to build XBMC for the Xbox 360. But actually with the PS3's somewhat openness for Linux it looks much more likely that Xbmc 3.0 will make a home there. Microsoft are not keen on Sony's new move.

When asked about Sony's efforts to create a homebrew culture by allowing Linux to be installed freely on the PlayStation 3 (albeit without access to the RSX graphics chipset, among other restrictions), Mitchell commented: “On the one hand I've got to commend them for moving up their platform there, but we really don't view what Sony and PlayStation 3 and particularly the Linux solution that they are making available – we don't really view that as a competitive offering or trying to do something in the same vein.”

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Is XNA, Microsoft learning from the community?

I saw this a while ago and started thinking that XNA could be the result of this.

A lot of interesting data came out of Ars Technica's interview with Matt Lee, a Microsoft software developer in the Xbox division. The nice thing about Matt Lee was that when the interview was over, he answered some questions in the discussion. A lot of it was clarifying points he made in the main article, but then he shared this story with us:

…allow me to share a related story. A little over a year ago, one of the people in my group modded an Xbox, installed Avalaunch, and put all sorts of Xbox mod scene apps on the box, like XboxMediaCenter, RSS readers, etc, along with some “backup” games. He brought this box along to a meeting with Bill Gates. Bill saw a demo of this, was quite impressed, and asked something along the lines of “How can we engage this community?” – instead of saying something like “How can we squash this?” It's long been on the back of everyone's minds in the Xbox group – how can we get students and hobbyists involved without disrupting the console business model? The good news is that it's still on the radar, we'll see what happens in the future.

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Xbox mediacenter hits 2.0

Almost excited about XBMC 2.0

I just upgraded my xboxes to the latest version. Xbmc keeps growing from strength to strength.

Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.0. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xbox™ game-console. The XboxMediaCenter 2.0.0 point-release source code has now been set in our CVS. We consider that the current code in the XBMC CVS is as stable as a point-release should be. All XBMC users are highly encouraged to upgrade to this stable Xbox Media Center 2.0.0 point-release. Remember, the XBMC source code needs to be compiled with the XDK, and requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible.

There are many new features and functions that have been introduced since the 1.1.0 point-release, that we cannot list them all here. A few that are especially worth mentioning are; the enhanced GUI/skin-engine, the Project Mayhem III skin, DVD-Video menu/navigation support (with ISO/IMG image parsing), RAR/ZIP archive parsing, a new audio/music-player (PAPlayer) with crossfade, gapless playback and ReplayGain support, Karaoke CDG-file display, Xored Trainer Engine (gaming-cheats), XLink Kai (online-gaming) front-end, iTunes 6.x DAAP and UPnP-clients, and two surprise features; read-only support for FAT12/16/32 formatted USB Mass Storage Devices up to 4GB in size, and a brand new “skinnable” 3D visualizer.

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When’s the xbox 360 going to be hacked?

Xbmc 1.1

Not the DVD firmware hack or even the HD/Memory card reading, I'm talling about the (proper) run unsigned code type of hack. I said it would be done within a year. Well theres about 2 months left now. The amount of HD content on my network is growing and I got nothing except my workstation to play it all back on. Plus the Xbox Media Centre has pushed the Pentium 3 733mhz chip to its absolute limit now and the Xbox 360 simply isn't up to scratch for media playback sorry.

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Recent xbox media centre changes

Firefox entension in use

Recently the Xbox media centre team have been working on a stable 2.0 version. This means there is a code freeze while they iron out any outstanding bugs. But this hasn't stopped the innovation around xbmc.

So first up, xbox media centre took both game and multimedia 2006 sourceforge awards. On the side, Azureus won overall winner which like Jon is a permanent fixture in my video viewing. Good to see xbmc winning awards like this. I really believe its one of the best open source projects out there at the moment.

Some innovation which I haven't quite worked out the possiblities of yet. In the recent update to xbox media centre (march betas), is the ability for xbox media centre to connect to FTP servers. This is pretty crazy, because the only limitation is now the pipe, as you will also see in the next innovation. I've connected to my personal cubicgarden FTP server and a couple of annoymous FTP servers. It works really well and you can browse around for any media which is on there. It would be good to connect to Webdav servers but I'm sure thats coming soon. Reminds me to suggest that in the forums.

The next thing is the send media URL to Xbox media centre. Its been in xbmc for quite sometime but the application to get it working has been a windows only application. And there was no way I was going to run some odd application just to quickly post a media url to the xbox. But now someone has wrote a Firefox application which does this. Its really cool too, because all you need to do is set the ip address of the xbox and then right click on the link you want to send. And within seconds the xbox will start streaming the media link. Oh and for you mac fans theres is also a Dashboard widget, i'm sure it won't take long for it to be a Yahoo/Konfabulator widget too. Obviously the pipe/bandwidth is still a issue. But damm its quick and easy. This fits perfectly with Keep Vid.com however you can't get stuff from You Tube because its in FLV format and the xbox won't play back flash video files. Ideally the xbox would play back flash formats or Keep Vid would transcode it to something more playable like avi or mov. Then people could also take it away and play the media on there psp or ipod.

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