Control experimentation with dreams

It was Imran who sent me a signal message, although I did actually see it on twitter via flokk

“…we induce these creatively beneficial dreams on purpose, in a targeted manner.” https://link.medium.com/1nPMioFVk8

The blog talks about MIT’s research into dreams

In a new paper, researchers from the Media Lab’s Fluid Interfaces group introduce a novel method called “Targeted Dream Incubation” (TDI). This protocol, implemented through an app in conjunction with a wearable sleep-tracking sensor device, not only helps record dream reports, but also guides dreams toward particular themes by repeating targeted information at sleep onset, thereby enabling incorporation of this information into dream content. The TDI method and accompanying technology serve as tools for controlled experimentation in dream study, widening avenues for research into how dreams impact emotion, creativity, memory, and beyond.

Of course I find it all fascinating and I’ve been thinking more about mydreamscape and being doing some experiments myself.

Absinthe with sugar melting

One which I always wondered about is Absinthe and dreams. Its most likely the most out there I personally would ever be prepared to experiment.

I marked down my dreams were so vivid and intense I couldn’t clearly remember them (yes there was multiple). I remember trying to control them and I couldn’t do it, as it was so intense. Looking at my sleep graph, you can clearly see a large block of REM sleep about 8am.

My lucid dreams with absinthe

A few weeks ago midweek, I experienced a dream inside a dream. As you can see there was a heck of a lot of time in REM. I remember having a dream sat at a desk somewhere, felt it was a dream and took control. Something happened (can’t remember now) then I woke up but not in my bed but in another dream, which I was able to check as I took control.

I certainly need a better way do control experimentation… Bring on TDI?

 

In layman’s terms, how does Dormio work?

The system is conceptually quite simple. The aim is to influence and extend a transitional state of sleep. To do so, we must track this transitional state (hypnagogia) and interrupt when it is ending. So,  a user wears a device which collects biosignals that track transitions in sleep stages. In our new device, those signals come from the hand, where we can gather data on loss of muscle tone, heart rate changes, and changes in skin conductance. When those biosignals appear to signal the end of a transitional state, audio from the social robot is triggered, and that person is knocked just a little bit back into wakefulness, but not into full wakefulness. We use this audio cue as an inception protocol, doing this slight wake up with words (like “fork” or “rabbit”), and have found that in the subjects we tested, those words reliably entered the hypnagogic dreams as dream content. Pretty happy about that! After this slight wake up, we initiate a conversation about dream content with users via the Jibo social robot and record anything that is said, as hypnagogic amnesia is reported and we don’t want people forgetting their useful ideas. After this conversation, the system lets users drift back towards sleep, only interrupting again when their biosignals appear to signal another transition into deeper sleep. This is done repetitively to incept dreams and extract dream reports.

 

Expectation control on deploy or die!

Joi Ito at SIME'08

Somebody pointed me at a piece from Oreilly’s Solid conference. Like most others I would have loved to have gone but to be fair there would have been people I would rather have gone ahead of myself.

Joi ito I have a lot of respect for and I remember meeting him in London over 10 years ago. But I take a little issue with something Joi says

the Media Lab’s emphasis is on projects that go all the way to manufacturing and distributing: moving from “demo or die” to “deploy or die,” as Joi puts it. Projects that deploy can be vastly more impactful than those that just demo — putting thousands of devices into the hands of users rather than just a couple. Plus, the manufacturing process is a crucial source of both constraints and creative possibility. Joi says, “Understanding manufacturing is going to be key to design, just like understanding the Internet has become key to running a company.”

Deploy or die is a nice idea but there’s issues which are associated with deployment. I understand the cost of manufacturing is getting cheaper however you need to be open and honest with the end user. User experience needs to be great otherwise people will simply drop it or kick it to the bin. Whats the point in putting it in peoples hands if they just put it in the bin?

Saying this is a demo, beta or prototype sets the expectation and this is a important stage which you shouldn’t ignore. Its the reason why Gmail had a beta tag for 10 years.

I’m in agreement the prototype shouldn’t be thrown away once you go into production. The prototype should embody as much of the real thing as possible. Its important to remember, someone needs to support the final thing. If you’re a research institute, this is not what you should be doing… This is the kind of thing which gets in the way of progression and researching the next problem/question.

Also I would point out that Joi is mainly talking about physical things which has always had a problem with being open and putting things out there for people to play with. This is something the internet has over the real world… A place to try stuff in the comfort of your own home.

Whats really needed is a safe place where people can play and try new things, which people understand don’t have the complete story or supply chain behind it. That space shouldn’t be a lab tucked away, it should be somewhere neutral like the number of community spaces which are popping up all over the place. In such a space, you can deploy or die to your hearts content. It shouldn’t be a genius bar either, it should be something comfortable and welcoming.

Yes it doesn’t scale too well but I think you will get more qualitative and qualitative feedback as a result