I studied interaction design in university and always had an imprecation for good interaction and interface design. Recently I seen a few examples which have got me a little excited.
I like ubuntu’s unity paradigms of scopes and lens, even though I prefer to use Gnome Shell as my default on the desktop. The scopes and lens really make a lot of sense. It was fascinating to see Ubuntu apply it across their phone and tablet. Be interesting to see how it works on Ubuntu TV if thats still ongoing?
When I first saw the pebble time interface, I instantly thought, when are they going to roll that across there existing line of smartwatches? If not, maybe I might invest in one of the new ones. Division of a interface by future, present and the past on a watch makes a lot more sense than anything else I have seen to date including the Apple Watch.
Android Material Design
Ice cream sandwich or Android 4.0 was a massive step up in style for Android but Android 5.0 Lollipop really was the first Android when the interaction design was thought about at a deeper level.
I don’t necessarily like the style of flat plates of colour for example the Google hangout app is just the wrong kind of green for my pallet but the interaction model is nice. Although I have spotted a few places where the rules are broken by certain apps.