The game: Lost

Riven screenshot

I was listening to the excellent Pop!Tech live stream over the weekend and one of the things I heard which I need to blog at least was the thought by (i'm sure) Edward Castronova that Lost takes most of its queues and ideas from games? The example he gave was the trend setting Myst and Riven games. And honestly when he said that I instantly started thinking about screenshots like this type of thing. But Edward was more getting at the depth and interactivity (yes you heard me right) than anything else. One of the points included the numbers which keep appearing throughout the series, something which encorages extra thought and people to do things like this and this. This type of behavour tends to be more common with games. When IT Conversations puts the audio online I'll put a link to it and it will all make a hell lot more sense, than me trying to do it from memory.

Without indulging my Lost thoughts, I find this all pretty interesting when you read Lost Boy's blog post about Lost: the game. The linkage between games and lost is all there and when you think about it more it makes more and more sense.

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Author: Ianforrester

Senior firestarter at BBC R&D, emergent technology expert and serial social geek event organiser. Can be found at cubicgarden@mas.to, cubicgarden@twit.social and cubicgarden@blacktwitter.io