Ending BarCampLondon2

BarCampLondon2 could not have gone much better. It was a great experience and dare It, better that the first one. Thanks to everyone who turned up and made it an unforgettable event. I've had a total of 3 hours sleep over the weekend, so my brain is crying out for bed. But who could know Werewolf could be so intense….

Werewolf

lots more to come… but in the meantime, I'm uploading video to blip.tv, pictures to flickr and my slides to slideshare. All using the BarCampLondon2 tag.

So my account of BarCampLondon2 should be pretty consistent with most others. It was a bloody good event. The venue supplied by BT was nothing short of amazing. We had the showcase arena which includes autoriumum fit for CEOs including 180+ investers. Thseat wewcomfortablele enough for me to actually sleep hours unlikeke the Yahoo offices last year, we only had a couple of so called rooms. Instead we spaces with either a 60 inch plasma screen or projectors with over 100 inch screens. Most of them seateabout 4040people, so with 3 spaces upstairs, one in the middle and 3 downstairs. There was more that enough room. But at the same time, it never felt like there was no one around. Talking of which 70+ people stayed over night, how do I know? Because I went around about 5am and counted. This is over double what we had last time and according to Chris Messina better that the last San Francisco BarCamp. Quite a few people didn't go to sleep over night, they opted to stay uthrough thehenight. In total we had about 170 people, but i did notice some new people during the day, so I would say we weren't that far off 200. I also think the people who really wanted to present did get a chance, also this time around no one had more that one session.

This time around we also had wireless connectivity, this time via BT Openzone passes. We (the organizers) were honestly worried about 24 hour passes. BT offered a lot of Openzone passes but each one cost its full price of 10 pounds. So obviously BT wanted to keep the costs down. Hence we didn't throw them out the crowd. We worried there wouldn't be enough for everyone during the whole of BarCamp. So come Sunday morning we would have a 100 people asking for new passes at the same time. We tried to setup ut itwasn't to be. In the end it all worked out and out worst fears didn't happen.

Talking about Organizers, Nat and Jason were a pleasure to work with. Some people might remember me asking for a co-organizer to work with a while ago. A lot of people were interested but in the end I choose Jason because he was super excited to be involved and lived pretty close. Nat although living in Oxford was also very excited and offered to do what she could remotely like print out signs, etc. Both of them were enthuastic and were willing to spend a lot of time on BarCampLondon2. I had maother offersersbut some were less excited and some had already done a BarCamp in another country. I really wanted to give new people a chance to get a feel for BarCamp and who knows might happen in the future. So big thanks to Nat and Jason once again, couldn't have done it without you guys.

So in more details behind the decisions of BarCampLondon2.

Eventwax, was recommended to me by Nat. I setup an account (wishes it had OpenID support) and liked what I saw. So I used it and gave the account details to Nat and Jason too. Our first problem came with the firsign upnup period of 1.5hrs. I allocated 100 tickets and they all went in 1.5 hours. Now that was fucking amazing but the message which you got when you then tried to sign up wasn't very useful. So much so, that our friends who don't speEnglishish as there first language didn't quite get the odd messageabout tickets and went ahead and booked their airplane/train tickets. So in that case I would send out a invite or clue them into went the next wave of tickets would be. Some could say thats unfair but its tricky if that person has already bought there tickets. I had a lot of complaints about the words tickets aattendeesees. I would love for the Eventwax guys to build in the ability to change the wording through out the site on a event by event bases. Tabilityity to also say this event is free and costs nothingwould be useful. I didn't try out the promo code stuff but that certainly looks useful for guest tickets in the future, would certainly beat sending out invites. The different levels of tickets was damm useful, because I could do the wave thing with tickets. So after the first 100, I started putting out tickets on the wiki and a few email lists. The same is true of the 3rd wave. Eventwax allows you decide in advance when tickets go live and stop. Date is great but time would also be very useful, as midnight isn'tvery useful for most people. Cancellation are a pain to deal with eventwax (although thank you to everyone who did email us), it would be great to have an aggregator ticket which looks how many spaces are actually left and offers them up as a ticket. On the last wave of tickets I had to keep cacluating the difference and changing the tickets for the last wave. That was a pain. Looking back I shouldn't have left the last wave of tickets till 2 days before the event but I really wanted to reuse all tcanceledledtickets. In the end we ended up with about 20% not used.

One last thing about the ticket thing, I wish I'd never mentioned IDs and checking. That caused a shit storm which I thought might actually shadow the event. My reasoning behind it was because yes I did hear about people selling tickets and getting multiple tickets under different names. There might have been some truth to it all but in the end we still had the 20% drop off.

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Sheila vs Sheila, but are they both werewolves really?

So yesterday I setup the first Werewolf only night in London. It started badly, with me running late. I should have factored in 40mins from White City to Moorgate not 20mins. Plus work demands meant I was running late full stop. Turned up and the bar had set a-side a area, but it was right next to the main bar and it simply wouldn't have worked. However what had happened was a mixup on the bar's part. They had booked the wrong area. So after 15mins of drinks and talking, we moved to the private suite which held about 25 people. There was a large table which made things tricky, so our circle looked more like a squashed triangle. Anyway once a few of us had explained the rules and run through a few tatics, we were off into the 1st game.

I don't remember all the games (think we ended up playing up to 6?)but I certainly remember the one when I was a werewolf with Tiff and Frances. Sheila (australian sheila) pointed the finger at me early on because I had pointed the camera at the victim of the first night attack. I think it was a guess but she was right, so I came out as the seer. Then someone else did and after a while Sheila (aus) did too. But it started to work, I got off and started to pretend to check people every round. People started to believe after a while. And my thoughts about killing myself off to keep the werewolves winning, didn't need to happen. We won and I believe the other werewolves never got fingered once. It was certainly an adrenalin rush and couldn't help but stand up and put my arms up in the air at the end. Harry was gutted because he never believed me as the seer then slowly started to believe and so got taken in by my lies. Oh well thats the way it goes… Deception is such a great thing.

So without going into more detail about the games played, we had roughtly at one point 17 or 18 people enough for 3 werewolves, a seer and a healer. The smallest game was 14 people with 2 werewolves and a seer. Everyone enjoyed the night and would happily go to another one. So I'm going to speak to the venue about removing the table next time and maybe getting a large food order at the start of the game instead. Maybe it might also be worth spending money on getting all our drinks delivered to the room, so the breaks between won't be so long? As usual there's my pictures here and public pictures here.

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Werewolf at BarCamp

A Game of Deception, Paranoia, and Mob Rule

I was looking around for more information to link to on the upcoming werewolf night. And anyway found one of the best resources for Werewolf playing. But what I found very interesting was the statictics page.


one wolf) 3 players: humans win 0 4 players: humans win 0 5 players: humans win 0.334 6 players: humans win 0.250 7 players: humans win 0.466 8 players: humans win 0.374 9 players: humans win 0.54410 players: humans win 0.45311 players: humans win 0.59312 players: humans win 0.50813 players: humans win 0.63014 players: humans win 0.54815 players: humans win 0.659
two wolves) 5 players: humans win 0 6 players: humans win 0 7 players: humans win 0.133 8 players: humans win 0.083 9 players: humans win 0.22910 players: humans win 0.15711 players: humans win 0.29912 players: humans win 0.21513 players: humans win 0.35214 players: humans win 0.26415 players: humans win 0.395

On the tactics front, I was reading lots of stuff but it seems like this all makes sense to any player. Notice who supports certain people when voting and debating. Notice who doesn't say anything and who speaks a lot during the daytime. Consider who acts differently and under what conditions.

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Witching hour

So I'm planning a whole night of the game (thanks for the idea Francies) which Simon Willison introduced the London geek scene at BarCampLondon. Werewolf…

Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accomodate almost any large group of players.

More information about the game and some tactics can be found on wikipedia page Mafia

Because the game requires between 8 – 25 people, I've set a limit of 30 people and decided to try and use upcoming.org for a signup tool. So please sign up there. I'll stick the event on geekdinner later in the month.

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Me pointing the finger

While I delay my rather large post rounding up BarCampLondon, I've been thinking about Werewolf the game. I'm thinking about doing a game at the next geekdinner, as I think it could go down really well. Check out the Videos I posted from BarCampLondon and one from FooCamp by Tara Hunt 5 days earlier. Honestly the game is as adictive as Poker but can be played with more people and has that key thing I love about poker. Reading people…

So who's up for it after d.construct on Friday?

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