This is Wednesday in my busy social week

Manchester Werewolf Chapter March 2012

If you’ve missed the other Werewolf games we’ve been playing recently, shame on you!

We’re getting quite a few people coming along every 2 months. A big part of which is working with Larkin About.

On Wednesday we had another great game of the Thing, then a game of Werewolf finished off with look down look up.

As usual everyone had fun (except I got killed at the very start as usual, which game me plenty of time to do lots of photos) and the villagers just won at the last moment even through there was some disagreement with putting 4 werewolves in a game for 25 people. Barcelona Bar is still a excellent place to do Werewolf and we’ll be back again at the end of May for sure, so look out for it.

Manchester Werewolf Chapter March 2012

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Were back for another Manchester Werewolf Chapter with the guys at Larkin About again.

On Wednesday March 28th, the Manchester Werewolf Chapter and Larkin’ About will be running another Werewolf game at Barcelona Bar in the Northern Quarter. For FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know lying is very thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf expert.

The Pancakes and Cocktails are worth it alone… And its happy hour right up till 9pm…

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

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Manchester Werewolf Chapter

Manchester Werewolf Chapter is back for 2012 and were teamed up with the guys at Larkin About again.

On Wednesday January 25th, the Manchester Werewolf Chapter and Larkin’ About will be running the first Werewolf game of 2012 at Barcelona Bar in the Northern Quarter. For FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf expert.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

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Manchester Werewolf chapter

Wednesday we had a very successful night of werewolf

I didn’t have my DSLR with me, so I only captured a few low rez photos of the action. Almost everything just worked…

Working with Larkin About (remember that ARG) was a great success and I’m sure the reason we got different players is simply because they were involved. The Location was great because the bar owner really wanted to help make it a successful event. He (Mike) even said next time he will happily do service to the circle, so people don’t even have to leave the game to get drinks. Its also staged happy hour when we’re playing, so cocktails start off at 2 for £5 and rise to 2 for £9 a few hours later. And to be honest the cocktails are actually not bad at all. I was drinking Cosmopolitans (as I do) and they were actually much better than average. Not quite the quality of NoHo, Scho Rehab or Aphotica but not far off.

Barcelona bar is a great venue with the slightly raised platform where we were playing werewolf and the space around it for people who were dead (as such) or just people not playing… The raised platform isn’t exactly round but its good enough to fit a good number of people looking at each other.

Playing the Thing to start the proceeding was a inspired thought, because it meant as people joined us, they could also just join the next round. In the end we played the thing then 2 different games of werewolf.

Everyone really enjoyed themselves and we played till bar closing time…

Werewolf closing stages

Only two slight negatives

  1. Not having food and consuming a ton of lovely cocktails (yes someone had to do it). Barcelona bar is due to start doing pancakes, and I had thought they were doing them already. So assuming I would be able to grab a sandwich somewhere I thought a savoury pancakes might work. Next time I’m sure they will be up and running in this area
  2. A lot of the regular players from MadLab, BarCamps, etc… didn’t turn up, which was a shame. However we did have a ton of new people and we even roped a couple in for a small drink, into the game actual game.
Anyway we’ve decided to do Werewolf on a bi-monthly schedule. So look out for details of the next game in January 2012… Thanks to everyone who turned up, and remember I am never the werewolf…
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Manchester werewolf chapter poster for november

Manchester Werewolf Chapter is back after a long delay and this time we’ve teamed up with the guys at Larkin About. Larkin about are the Manchester equivalent of Hide & Seek. They do social experimental games in and around Manchester. So its a perfect match. If this goes well, there will be many more…

On Wednesdays November 23rd, the Manchester Werewolf Chapter and Larkin’ About will be running a game of Werewolf at Barcelona Bar in the Northern Quarter. It’s totally FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf pro. We hope to continue to host games of Werewolf as a regular event from this date onwards.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

 

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The Thing game

One of the sessions at BarCampBlackpool was the idea of playing werewolf, mafia or even the thing (which I will get into in a second) online. There’s been many attempts at this including the commercial ones. But every once in a while theres an attempt by someone to setup an open online version.

Werewolfapphb is one such example. Now to be honest I only walked in half way through the talk but from what I can see it was a lot like the IRC style werewolf games I’ve seen in the past. Seems perfectly fine but I started suggesting a whole bunch of things including status about players and leaderboards. All suggestions seemed to go down well.

I did also point out that there’s a trend towards playing werewolf using Google Plus Hangouts, which to be honest is a lot neater than doing it on IRC or even a Jabber/XMPP conference room.

I was introduced to a new style Werewolf game which seems to work well with a smaller number of people. Its called the Thing and has the advantage of people being involved through-out the whole game.

People also noted there was now a Leeds & Preston Werewolf Chapter which begs the question, what happened to the Manchester Chapter? Well fear not, it will be back and I’ve got ideas and scenarios… Watch this space…

 

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Lady with Candle next to face

Been looking forward to doing this for a long time. Imagine playing werewolf but instead of playing it in the well lit area of a bar. Imagine playing it out doors within a circle of small candles which flicker in the slow moving wind. Well dream no more, its going to happen on 15th May as one of the FutureEverything events at the Contact Theatre. Spaces are limited to 35 maximum so if you are interested please add yourself to the Werewolf group and signup for the attached event.

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I say no. I think there’s too many things which can go wrong in a game especially when money in involved.

Victoria Coren seems to disagree but considers that social rules should be considered up front.

First, you have to decide whether you and your friend are happy to play fully against each other: trap-checking, check-raising, punchy value bets, the lot. If so, don’t be surprised if your friendship turns a little tense for a while. But there is no need to tell everyone your life story. Plenty of casino cohorts know each other and, if you’re playing straight, there’s nothing to announce.

If you are not prepared to treat your friend as any other opponent, you shouldn’t play on the same table. I am still stuck in an ancient tradition with my old mucker The Sweep: if we are heads-up in a casino pot, we check it down. That kind of thing must be announced, but should be avoided. Luckily, The Sweep is a total rock. If he so much as breathes on a pot, I fold everything but aces anyway.

Its getting a little like this when playing Werewolf with friends too.

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To be fair to Wired magazine, they did a good piece about Werewolf in the most recent UK wired. I never expected so many pages dedicated to the game which some call the modern social crack. There’s also a huge sum of the variations of werewolf on the Wired site too.

Here’s a couple of the ones not even I’ve heard about…

The Fool: The player who gets this card immediately reveals himself to all the other players as “the village fool/idiot”. He does not speak again for the rest of the game and can’t focus enough to join any debates or lead any suspicions. He watches mutely, helplessly. At the beginning of each new day, while he is alive, he may reassign his vote to another villager by pointing – that newly entrusted voter might be an innocent villager or a werewolf in disguise. If the Fool or the Moderator should forget to reassign his vote, his vote remains with the prior assignee. (So if a prior assignee is a werewolf, it is to the werewolf’s advantage NOT to remind the Fool or Moderator to reassign the vote.)  In his confusion, the Fool wears a ring of garlic around his neck, thinking it will repel the werewolves – when in fact, garlic is used to repel vampires. (If the vampire character is in play, of course, this garlic will protect him.) As a variation, in an attempt to control an unruly villager that speaks out too much or speaks when dead, the Moderator may instantly assign that unruly villager to be the village fool, either immediately during that game or in the next game if that player is already dead.

Not so sure about this one, but we’ve had newbies act the fool before, shouting out or making it too damm obvious what player they are.

The Coroner: Often, there is confusion in the village as to a cause of death or what just happened the night before. With certain character combinations the actual happenings just can’t be deduced – with certainty. As long as the Coroner is alive, the Moderator explains the causes of death and the nighttime happenings. The Coroner, however, does not actually play an active part in the game. Once the Coroner is out of the game, the remaining villagers must deduce everything themselves without any help from the Moderator.

This might be useful for some games instead of relying on the moderator, whos actually not meant to say anything in this issue

The Grave-Robbing Thief (created by Viki Kind, Ed You and our “Uber” Werewolf players): In this variation the Thief is still offered two other villager cards on the first night. If both cards are werewolf cards, he must chose one and become a werewolf. Otherwise, he may refuse both identities and wait till another night in the game to steal the identity of a newly dead villager on the first night following that villager’s death. In this variation the Moderator will ask every night if the Grave-Robbing Thief wants to steal someone else’s identity, fully reactivating that stolen identity and character. Example: if the dead Witch’s identity were stolen and reactivated, both of the Witch’s potions would be renewed as well. A dead werewolf identity may also be stolen and reactivated. The Moderator will have to again announce any activities of the newly stolen and reactivated identity and character.

I had a idea like this a while ago but never really played it out, oh well. I think its good but makes the game quite complex for newbies. You’d only want to play this with pros.

Theres lots more characters but to be fair a lot of them cause the moderator a lot of headache, make the game too complex or too random to get a balanced result to either side.  I tried doing the probability maths a while back and got very confused, but I bet if you could do the maths behind it, you will find a lot the extra characters screw up the game for the werewolves or villagers. The standard pack of villagers, seer, healer and werewolves  seems to be about right.

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Manchester Werewolf poster

(amazing what you can do with inkscape in a 30mins)

February 3, 2010 7 – 11pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester

We’re looking to play once a month, there’s no need to register or understand the rules just turn up and play along.

Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

For more information about the game

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Werewolf Manchester (March)

Its that time to look for those shifty feet and false smiles, because Manchester’s Werewolf chapter is back in town (Facebook group).

February 3, 2010 711pm : Manchester Werewolf Chapter at Pure Space, 11-13 New Wakefield Street, Manchester
Be part of the game, beginners to pros its all good fun. Werewolf is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. For more information about the game
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I have playing with playing cards most of the night. Seems while I was sleeping that I came up with a card game which seems to be like werewolf/mafia but very different. I was reading up about game theory to see if it fit in one of the categories and it seems to fit into reciprocal altruism which is nicely exemplified with file sharing.


Another potential example would be the Internet file sharing communities. The ability to download (receive) a given file (an economic good) directly depends on other people who already possess the same file and share it through allowing uploading it to those who want it (a process which is also called seeding). Those who receive the file and later refuse to share it with others (through seeding) are known as leeches. However, there are methods to ban leechers, ie to deny them further participation in the file sharing network.

I don't want to come across like its totally tied down but the game seems pretty fun and could work with groups as big as 40 or as small as 12. Some other people have spoke to in the past have talked about the notion of a 3rd entity like the vampires. Well although we've not tried it out, I do worry it will just be chaos and there not enough to go on to make it worth doing. Plus vampires would be like a 2nd team of werewolves.

So forgetting vampires, my game is like werewolf as in there is a night and day phase but its more like a change of location with certain characters not being able to see or hear. The moderator/god/voice of the game is required to do a lot more in this game in regards to whos who. It may even require two or a piece of paper. The social notion of cheating and saying whatever you like is still there and is a major part of the game but now there's more emphases on altruism. You also don't need special cards for this game, a standard pack of 52 will scale up to 44 players I worked out. The suits, numbers and royality cards are very important for the game. And I did consider upping the numbers using the joker cards but it got very constrictive. Of course the game works well with drink too. The closes game I can find to the core idea of the game is this invented game called anandis.

I tried to do some probability calculations on who would win depending on how many of each character but it was beyond me. No what I really need is a Card game simulator. Maybe once I get a feel for the maths behind the game, I will write up a complete set of rules and release it to the world under a creative commons attribution licence or something.

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Next year I'm to make sure I get in there early and get a ticket for Hide+Seek on London's Southbank. I missed the conference part again this year but boy oh boy did everyone have fun playing werewolf afterwards. I believe at one point there were 4 games of about 15-20 people playing at once. Maybe they were a bit too close so you couldn't hear very well what was going on but there were tons of new people to play with and even some of my friends joined in who have never played before. Talking of which, a special award goes out to Hannu for picking two werewolves on his first ever game and in such a important role as the seer. So amazing that a mature player took this as werewolf tactics and almost voted him off. I also took part in a game when we almost got rid of all the werewolves without killing any villagers. Every night the werewolf would try and kill the seer (aka myself) and the healer would heal me. Ok to be fair the werewolves were new to the game but only after 3 rounds of no one dying on the nights did the werewolves start picking off other players. By which time the game was almost wrapped up for the villagers

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Quick reminder for everyone, its going to be a busy week.

I hear Molly is in town, so hopefully she can make the Geekdinner with Julie or even the Werewolf night.

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This was one of those what the f*ck moments. Found on Kid666

There was a lot of Werewolf playing at BarCampLondon2 as one would expect. There was also some talk of starting a Flickr group with CC licences. These could then be printed to Moo cards.
While I know some people want to do illustrated or CGI graphics I dont have any of those skills. I do however have a lot of imagination. In that spirit I decided some of our favourite British web-tech celebrities should be turned into Werewolf cards. My suggestions are:

  • Werewolves
  • Jeremy Keith
  • Andy Budd
  • Tom Coates
  • Seer
  • Mark Norm Francis
  • Villagers
  • Simon Willison
  • Ian Forrestor

Who else should be on there where? And does anyone have the photoshop skills to make this happen? Write me!

I would do it this way.

  • Werewolves
  • Jeremy Keith
  • Andy Budd
  • Tom Coates
  • Mark Norm Francis
  • Seer
  • Ian Forrestor
  • Healer
  • Natalie
  • Villagers
  • Sheila Thomson
  • Steve Marshal
  • Simon Willison
  • Kapowaz
  • Tom Morris

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