Next year I'm to make sure I get in there early and get a ticket for Hide+Seek on London's Southbank. I missed the conference part again this year but boy oh boy did everyone have fun playing werewolf afterwards. I believe at one point there were 4 games of about 15-20 people playing at once. Maybe they were a bit too close so you couldn't hear very well what was going on but there were tons of new people to play with and even some of my friends joined in who have never played before. Talking of which, a special award goes out to Hannu for picking two werewolves on his first ever game and in such a important role as the seer. So amazing that a mature player took this as werewolf tactics and almost voted him off. I also took part in a game when we almost got rid of all the werewolves without killing any villagers. Every night the werewolf would try and kill the seer (aka myself) and the healer would heal me. Ok to be fair the werewolves were new to the game but only after 3 rounds of no one dying on the nights did the werewolves start picking off other players. By which time the game was almost wrapped up for the villagers

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Riven screenshot

I was listening to the excellent Pop!Tech live stream over the weekend and one of the things I heard which I need to blog at least was the thought by (i'm sure) Edward Castronova that Lost takes most of its queues and ideas from games? The example he gave was the trend setting Myst and Riven games. And honestly when he said that I instantly started thinking about screenshots like this type of thing. But Edward was more getting at the depth and interactivity (yes you heard me right) than anything else. One of the points included the numbers which keep appearing throughout the series, something which encorages extra thought and people to do things like this and this. This type of behavour tends to be more common with games. When IT Conversations puts the audio online I'll put a link to it and it will all make a hell lot more sense, than me trying to do it from memory.

Without indulging my Lost thoughts, I find this all pretty interesting when you read Lost Boy's blog post about Lost: the game. The linkage between games and lost is all there and when you think about it more it makes more and more sense.

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