Manchester Werewolf Chapter

Manchester Werewolf Chapter is back for 2012 and were teamed up with the guys at Larkin About again.

On Wednesday January 25th, the Manchester Werewolf Chapter and Larkin’ About will be running the first Werewolf game of 2012 at Barcelona Bar in the Northern Quarter. For FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf expert.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

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Manchester Werewolf chapter

Wednesday we had a very successful night of werewolf

I didn’t have my DSLR with me, so I only captured a few low rez photos of the action. Almost everything just worked…

Working with Larkin About (remember that ARG) was a great success and I’m sure the reason we got different players is simply because they were involved. The Location was great because the bar owner really wanted to help make it a successful event. He (Mike) even said next time he will happily do service to the circle, so people don’t even have to leave the game to get drinks. Its also staged happy hour when we’re playing, so cocktails start off at 2 for £5 and rise to 2 for £9 a few hours later. And to be honest the cocktails are actually not bad at all. I was drinking Cosmopolitans (as I do) and they were actually much better than average. Not quite the quality of NoHo, Scho Rehab or Aphotica but not far off.

Barcelona bar is a great venue with the slightly raised platform where we were playing werewolf and the space around it for people who were dead (as such) or just people not playing… The raised platform isn’t exactly round but its good enough to fit a good number of people looking at each other.

Playing the Thing to start the proceeding was a inspired thought, because it meant as people joined us, they could also just join the next round. In the end we played the thing then 2 different games of werewolf.

Everyone really enjoyed themselves and we played till bar closing time…

Werewolf closing stages

Only two slight negatives

  1. Not having food and consuming a ton of lovely cocktails (yes someone had to do it). Barcelona bar is due to start doing pancakes, and I had thought they were doing them already. So assuming I would be able to grab a sandwich somewhere I thought a savoury pancakes might work. Next time I’m sure they will be up and running in this area
  2. A lot of the regular players from MadLab, BarCamps, etc… didn’t turn up, which was a shame. However we did have a ton of new people and we even roped a couple in for a small drink, into the game actual game.
Anyway we’ve decided to do Werewolf on a bi-monthly schedule. So look out for details of the next game in January 2012… Thanks to everyone who turned up, and remember I am never the werewolf…
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Manchester werewolf chapter poster for november

Manchester Werewolf Chapter is back after a long delay and this time we’ve teamed up with the guys at Larkin About. Larkin about are the Manchester equivalent of Hide & Seek. They do social experimental games in and around Manchester. So its a perfect match. If this goes well, there will be many more…

On Wednesdays November 23rd, the Manchester Werewolf Chapter and Larkin’ About will be running a game of Werewolf at Barcelona Bar in the Northern Quarter. It’s totally FREE!

Werewolf is a simple game of strategy and deception, played by a large group of people.
The game is all about making accusations, lying, bluffing, second-guessing, and social engineering.

All are welcome! We have a great location with a bar because we all know deception is thirsty work. The event is suitable for all levels of experience from absolute newbie to Werewolf pro. We hope to continue to host games of Werewolf as a regular event from this date onwards.

To register your interest, please visit our Facebook event page, or send us an email to larkin.about2009@gmail.com.

 

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The Thing game

One of the sessions at BarCampBlackpool was the idea of playing werewolf, mafia or even the thing (which I will get into in a second) online. There’s been many attempts at this including the commercial ones. But every once in a while theres an attempt by someone to setup an open online version.

Werewolfapphb is one such example. Now to be honest I only walked in half way through the talk but from what I can see it was a lot like the IRC style werewolf games I’ve seen in the past. Seems perfectly fine but I started suggesting a whole bunch of things including status about players and leaderboards. All suggestions seemed to go down well.

I did also point out that there’s a trend towards playing werewolf using Google Plus Hangouts, which to be honest is a lot neater than doing it on IRC or even a Jabber/XMPP conference room.

I was introduced to a new style Werewolf game which seems to work well with a smaller number of people. Its called the Thing and has the advantage of people being involved through-out the whole game.

People also noted there was now a Leeds & Preston Werewolf Chapter which begs the question, what happened to the Manchester Chapter? Well fear not, it will be back and I’ve got ideas and scenarios… Watch this space…

 

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Defiance

I like the idea of Defiance

Defiance is a number of things. It’s a third-person shooter, but it’s also an MMO. It’s a PC game, but it’s also coming to consoles. It’s a video game, but it’s also a television show. A multimedia collaboration between Trion Worlds—the developer behind the MMORPG Rift, launched earlier this year—and the SyFy network, Defiance is nothing if not ambitious; events from the game will have an impact on the show, and vice versa.

Although not a totally new concept, its a good tie up and certainly something which more TV companies and maybe broadcasters will/should follow suit. The worry is that SyFy/Trion won’t get the tone right and it won’t be a success in broadcast terms or even in gaming terms. It needs to be very strong and each one should be great experiences in themselves.

However, Hill was quick to point out that even though the game and show work best in tandem, both Trion and SyFy are working hard to ensure that they also stand on their own as pieces of entertainment. “To get the full experience, though, you’re going to want to do both.”

One of the obvious ones I was thinking about when you think of this concept is The Sims. On the TV show, you could get people who play characters and interact as virtual characters in the game. The best interactions become storylines on the show… But there is the notion of who’s leading who?

How would the BBC be able to pull off such a project? Well with BBC Childrens and BBC Games Grid based in MediaCityUK, I don’t think it will be too long before it starts to naturally happen… You can certainly imagine a Radio Drama based around a live playscape.

Intriguing…

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The Official Northern Quarter Street party

Manchester’s Northern Quarter was transformed into a massive street party for the northern quarter hipster crowd yesterday. Billed as an alternative to the royal wedding It was all over the press which was great [men][guardian][cubicgarden].

With the help and support of Madlab, the BBC North ran a gaming wonderland during the street party.

The gaming wonderland included 2 wii’s running wii sports and a early glimpse of BBC R&D project called Virtual Maestro or Kinect Orchestra.

Wii Bowling

On the wii’s we had bowling running and the scores of everyone who played was put on the board just like they do on top gear with lap times. We had a total of 40 players put up there scores over the hours of play. Ages ranging from 8 to 55, but the winner of the day was Rachel Norris with a high score of 188 over 10 rounds. We will be contacting Rachel with her prize. There was some controversy with some of the players as they claimed a score of 210 but as it wasn’t seen by any of the team, we had no choice but to question it. So maybe Helena Rice will also receive a slightly lesser prize too.

Conduct

Virtual Maestro, an installation we’re developing with the BBC Philharmonic. Using a Microsoft Kinect and some custom code, a person is able to ‘conduct’ the BBC Philharmonic in glorious HD video and 3D surround sound using nothing but their arms to control the tempo and dynamics of the piece…

Conduct

The Virtual Maestro or Kinect Orchestra will be back soon for the Manchester International Festival in July. But at the street party it went down very well with lots of people trying it out. Lots of photos can be found on Flickr. On the version we removed the HD video and 3D surround sound but it didn’t stop the public interest in the system.Conduct

As Max said in the r&d blog post,

As well as being brilliant fun for the public to play with, demos like these are a great way to illustrate some the technical work that happens here at the beeb.

Not only did we have lost of interest in the bowling tournament and the virtual maestro, but we also had people asking about BBC R&D, Madlab and BBC jobs.

Although it was a bit of a solo effort (no disrespect to Andy, Nicole, Hwayoung and Dave as there help was great and very much needed) it was worth it. We had maybe about 150 people come through our ground floor madlab space, which isn’t bad for a bank holiday.

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Its nice to see a film trailer (JJ Abrams’ Super8) as a interactive game sequence… I’m sure its been done before but its a interesting concept. I wonder if it will automaticlly update to provide more once the film is released on June 10th?

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Color Review

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You can read the whole thing on mike3k’s posterous profile. But others have joined the game of describe the color app.

Evan Moran said…

…And all through it all you are left wondering. Are those screams you hear in the background? 40 million screams each crying out “play play”, “give give”, “stay stay”. As you tap tap, progressing further the game these sounds continue, louder louder. They become more distinct, more fervent. Rattle rattle. A counter point to real progress, an anti-sound. A sound of unknowing. Sizzle sizzle. Of misunderstanding. Fizzle fizzle. Perhaps you are playing it wrong. Tittle tittle. Perhaps it is you who is wrong. Tattle tattle.
Then you realize that the screams are what brought you here. Not to the room with the clock, but the game itself. Scratch scratch. The screams are coming from outside of the game, instead of from in. Thump thump. Luring you within. Bash, bash. You thought this was only a simple MMPRLMG game, but now it is invading your LIFE. Crash crash. The screams are getting closer closer. Will this be a real life monster? A colossal IPO beast made flesh? Its large marketing arm will reach reach, its terrible eyes will glower glower. Do you have the requisite levels of willpower? There is only one thing to do: RUN. Faster Faster. How did all of this become such a disaster?

Yesterday the review was removed from the Apple App Store - I assume the developers were upset the review got more attention than the color app?

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Sony’s War on Makers, Hackers, and Innovators

Microsoft announced today that it has sold 10 million Kinect sensors since the Xbox 360 accessory launched in November. In addition, Microsoft reported that over 10 million Kinect games have been sold. The global sales figures, according to a company spokeswoman, were tallied through the end of February.

Since its launch, Kinect–which allows gamers to control on-screen action with only the movement of their bodies rather than a controller–has surpassed expectations. Microsoft initially expected to sell 5 million Kinect units through 2010. At the Consumer Electronics Show in January, however, Microsoft CEO Steve Ballmer revealed that the company actually sold 8 million units through the end of the year.

Read more: http://news.cnet.com/8301-13506_3-20041213-17.html

Although I’m really happy the Microsoft Kinect has outsold even the Apple iPad, The Nintendo Wiimote, Halo, etc. One thing no one seems to be mentioning is the fact Microsoft made that massive U Turn on people hacking the Kinect.

There is no doubt in my mind that being hacker friendly made all the difference. In actual fact if there was a graph of sales, I bet after the first rush to get a kinect, things were steady before sales went a little crazy once someone hacked the kinect. After Microsoft did the whole U turn, sales must have gone through the roof.

I look forward to seeing the increase sales once the SDK comes out. Microsoft are on a roll, now if only Sony, Apple, etc would see the benefits of working with the hacker community.

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Facebook Like Button

Revision3 has started this scheme to find amabassadors for each of there programmes.

You’re a die hard Revision3 viewer who never misses your favorite show and makes a point of telling your friends to tune in too. We appreciate your loyalty and passion so now we’re giving you the chance to make it official and become part our Internet television revolution. Help us spread the word about show launches, live events, products, apps and other news. Join the Official (and by "official", we mean unpaid) Street Team and become a Revision3 Ambassador!

Its a interesting concept but I do wonder if we could take the whole thing forward in other areas.

Combine the current Like fascination with your lifestream and you got your real Ambassadors. No sign up needed… Hey and to be fair it would be honest and a great way to reward your real fans.

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At the ARG start outside the nexus art cafe on Twitpic

I was invited by Tim Dobson via Facebook to a Manchester ARG (alernative reality game) called Stranger on the 11th Floor setup by a organisation called Larkin about. Never ever heard of them before but I was intrigued and thought i’d give it a shot.

Now I want to be sure people understand that all the comments I have, I did say to them on the day and I think they would admit most of the points I make are fair.

So we started off at the Nexus Art Cafe (somewhere I’ve never actually heard or been before) and we were explained the basic premise of the game, split into 4 different teams, given a map of the northern quarter and some numbers of people in-case things go wrong. Then we were given a clue and location to start. Ours was a phone box in Stevenson Square.

My team pretty much pelted out of the Nexus Cafe and zoomed to the phone box. Later catching up with them, just in time to see one of the girls on the phone. She was given the clue and quickly told a few people around her and before you know it they were treking down the road towards Piccadilly. That was pretty much the last time I saw the team. What a joke…!

I refer to slide 26 and 27 of Dan Hon’s Everything we know transmedia wrong for the rest of the critique.

No more… Waiting, Solving stupid puzzles, Not telling me what to do, Lazy calls to action, Treasure hunts, Jumping through fucking hoops. Bad storytelling is just bad storytelling.

Stranger on the 11th floor turned into a massive treasure hunt with lazy call to actions, annoying hoops to jump through and frankly bad story telling. Once again no offensive to the Larkin’ about crew. They did everything correct and pulling off a open source ARG in the middle of Manchester on a busy Saturday night must have been one heck of a job.

So its time to put up or shutup… I’m thinking about adapting the ARG we tried to run in Edinburgh "We Dream the City" to a ARG in Manchester. This will be one heck of a challenge and will take a long while to get going but in the meantime, I think larkin about is a great place to run the next Manchester werewolf chapter, so keep your eyes peeled for that…

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Sony is kicking Playstation3 Users off the PlayStation network if they have any kind of hacked firmware is what I heard on Technews today yesterday.

It looks like Sony’s making good on a promise to ban PS3 users who’ve hacked or elected to run unauthorized software on their consoles. Members of hacking site PS3Hax claim Sony’s already wielding its banhammer against "jailbroken" PS3s, knocking the consoles off the company’s PlayStation Network permanently.

I instantly thought… Well if I was in that position I would simply use the Xlink Kai network

XLink Kai: Evolution VII lets you connect with other console users around the world, and play online games for free. XLink Kai: Evo VII tricks your console into thinking that the other users it is connecting to over the Internet, are actually part of a Local Area Network. This is the basis of system-link gaming, where friends would gather around in the same house and play over 2 or more consoles. With XLink Kai: Evo VII, you now have the option to test your skills out with anybody in the world. As for the technical aspects of tunnelling network packets, we won’t bore you with that…

Fascinating project with some real interesting technology, ok its more hassle that simply logging on to xbox live or what ever but its free and you can people on different consoles.

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Pacemaker Manager

At last a break through, someone (musicinstinct2) has cracked the way the pacemaker adds and removes music to the SQLlite database.

My initial experiments involved using the sqlite database browser to open up music.db and enter track information. Then manually copy the tracks over to the device, making up random hash values (as I couldn’t work out how Tonium were creating these hashes). It works! The device doesn’t rely on any particular naming convention, whatever is in the filename field in the database (music.db) is used by the device to load the track.

Fantastic…! Now this is cracked and Musicinstinct2 is working on a open source client to manage tracks. The next stage is to crack and understand the XML file which is attached to every single track uploaded on the device. The bulk of the data in stuck in a XML element called realBeatLocations.

I expect it won’t take long before we have the whole thing pretty much cracked. What would make things move along quicker is if Tonium would publish the source as it was created under the GPL.

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I gave this presentation at Social Media Cafe Manchester back in November and Salford University in December. Its a nice easy to follow over view of what a ARG is and leads nicely on to transmedia. It seems a lot of people don’t have a clue about Alternative reality games and get them confused with Argumentative gaming.

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Imran showed me a video about inception (massive spoiler alert, do not watch before you seen the film) over twitter and I started to check out the related videos, theres some really funny stuff out there.

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